Idleshot by boaheck-artgent
IdleShot is some sort of mutant mix of a clicker and a top down shooter!

You were on your way to find a perfect spot for a picnic, when your ship suddenly broke! Crashing onto Mars wasn't the plan but now you must fix your ship. Find all the ship parts to leave and don't let the weird creatures of Mars stop you!
Controls: Space or "A" - Interact with shop or turret WASD or left analog stick - run Mouse or Right Analog Stick - Aim Click or Right Shoulder Button - Shoot
Collect currency by simply shooting, you get one shell per bullet you or any of your turrets shoot! You can build turrets on any of the darker circles on the ground. Features nearly 80 purchasable items!!!
Made by:
Breogan Hackett: Code, Design & 2D Art Jess Winters: Code, Design, & Audio Onion: 3D Art & Level Design Rachel Franklin: Team Management & Design
Made in 72 Hours For Ludum Dare 41
the original version had balancing issues and game breaking bugs and the post jam version makes it actually playable but doesn't add any extra content
| Windows | https://dotslashgames.itch.io/idleshot |
| Original URL | https://ldjam.com/events/ludum-dare/41/idleshot |
Ratings
| Overall | 709th | 3.341⭐ | 24🧑⚖️ |
| Fun | 335th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 1006th | 2.818⭐ | 24🧑⚖️ |
| Theme | 916th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 458th | 3.659⭐ | 24🧑⚖️ |
| Audio | 247th | 3.619⭐ | 23🧑⚖️ |
| Humor | 764th | 2.575⭐ | 22🧑⚖️ |
| Mood | 657th | 3.205⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
Just one more point, I think the death penalty was unfair. I only played the Jam version, I'll play the complete soon.
Congratulations for the game!
Edit: I forgot to mention that I thought flipping the usual use of ammo (counting up instead of down) was particularly clever :)
But a great job overall, keep it up and have a fish 🐟 <3
Good work all round though
I really liked the graphics and the audio. Some minor things with the graphics though. It would have been nice with a larger in-game cursor so as to make it easier to keep track of where I was aiming. And the UI for selecting different options was a little buggy. There was some option behind the others.
I tried upgrading the speed of the shots and with autoshot and this was good, but I also didn't see what else would help me gain more speed with the generation of shots after a while and reaching to the 500 to open a door seemed a bit too far off. So perhaps, I would suggest tweaking the power-ups and the stats. Maybe making more of them visible at the same time, maybe hiding some that you are too far away from anyhow. I'm not exactly sure which way to go. In any case, really nice game!
If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
-I didn't knew I was getting hit by enemy bullets, there was no feedback.
-UI for purchases was pretty uncomfortable to use, and I always had to scroll up to the early upgrades!
-Having the camera follow the player with a linear interpolation makes aiming pretty hard in this kind of games! I'd recommend checking how Nuclear Throne, Enter the Gungeon, Luftrausers or other shooter games do this. They have pretty clever camera tricks once you realize!
A really solid entry, with lots of content for a game jam. Congratulations team!
Some other issues:
- the store UI was very cumbersome
- unless I'm missing something, the turrets seem like a bad investment since you need jelly to progress
- there wasn't really any need to decrease bullet spread; when you're shooting dozens of bullets per second it's actually kinda beneficial to have them spread so you don't have to aim as precisely
I love the art direction in this though. Really enjoyed the super bright and saturated look!