The Wonky Wizard by MHGameWork
You play the Wonky Wizard.
He's had one to many beers... His world looks all crooked.
This does not prevent him from protecting the world from all evils that lie ahead.
Shoot everything that moves and grab the shiny things! Shouldn't be too hard?
DOWNLOAD
Download The Wonky Wizard for Windows
Controls
- WASD/QZSD/Arrows to move
- Left mouse to shoot icicles.
- Right mouse to shoot lightning.
- Middle mouse shoots fireballs, hold and release
Hint: Different enemies types do not like the same spells.
Created for Ludum Dare Jam 38 By
Simon Chuptys - Game Design, Art, Programming
Michiel Huygen - Game Design, Art, Programming
Special thanks to Jasper Hilven for his help on the sound effects and feedback.
Goodies

Ratings
| Overall | 117th | 3.865⭐ | 39🧑⚖️ |
| Fun | 43th | 3.973⭐ | 39🧑⚖️ |
| Innovation | 393th | 3.111⭐ | 38🧑⚖️ |
| Theme | 187th | 3.784⭐ | 39🧑⚖️ |
| Graphics | 179th | 4.081⭐ | 39🧑⚖️ |
| Humor | 241th | 3.028⭐ | 38🧑⚖️ |
| Mood | 207th | 3.6⭐ | 37🧑⚖️ |
| Given | 27🗳️ | 38🗨️ |
A ton of content for a weekend... loved the multiple guns & multiple enemy types
Improvements:
- The electricity might be a little OP...
- For replayability add like a button at the end: you have unlocked level - hard, and raise the damage or enemy health or something haha :)
- Camera movement might be a little confusing sometimes, cuz you can't always see the enemy except if you move...
- Notification if a gate is opened somewhere. I never got lost, but i felt close to getting lost somehow :)
- The routing of the enemies makes it a bit easy to hide & kill...
=> yet, Got a little stressed there at the final boss, but i made it ! woop
I like the voxel art style you have going on, and the take on the theme is fine, moving around and watching the planet rotate was cool, but the camera movement was jarring sometimes as it seems to have forced rotations at different points on the islands.
I would have liked to have finished the game but the wave island dragged on far too long for my personal taste.
Edit: Forgot to mention, would have been nice to have had an indicator to tell how much your fireball has charge up, or a sound effect to give a general idea the force it was going to come out at.
The charge shot was hard to use and would have preferred it on the keyboard.
Great game!
Good tutorial! That's a fine addition.
What could be improved in post-jam version:
- ai / pathfinding (I struggled with the exact same thing in my game - enemies blocking mindlessly behind obstacles)
- feedback - to make events, like gate opening, clearer
- weapon balance (weapons are a tad OP in my opinion - it's really easy to plow through enemies)
- replayability - modes, like harder enemies, or weapon cooldowns etc. to give player other goals. Or more maps :)
As a jam game - it's great, doesn't stray from general shooter formula, but feels fresh nevertheless.
Very well done. Cheers!
Oh, and the guys are a little it stupid and get stuck easily, so this takes away the difficulty. Only the canon spiders were hard in the beginning, because it's difficult to see if it will hit you and if you got hit. With the regular shot they were easiest to kill. But that's all perfectly fine for a Ludum Dare game.
Very good entry!
Very nice Graphics and Sound.
But what i didn't like that much, was the Camera.
It just moved when I didn't wanted it to move :p
Very much content for that Time Period.
Very Good Game.
Congrats!
Some minor quibbles/bugs:
- Didn't really get why the camera moved around so much and it made difficult to point at some times.
- The hitbox for the fireball spell also seemed enormous compared to the on-screen effect.
- There's a bug in the final wave scene where the lightning spell isn't destroyed on screen if you keep spamming it.
- Some enemies were spawned outside the islands and got stuck on the scenery.
Final score 2810.
Regarding the gameplay, I think that you could've made the icicles more useful. I was only using lightning and fireballs (which look very good). The camera is a big problem when transitioning from one point to the other one. Some games solve this problem with caching the control directions during the transitioning (like Resident Evil 1 and 2). Not sure if I'm being clear here. Look for static camera movement controls and you'll find a good solution for this problem.
Lovely game and one of the most fun I've had this year, even if it's not innovative.
Great job!
Let me know if you find out what the problem is, I'd love to play it! :)
Spells are fun. I like it!
I found bug with lightning. If you fire it constantly and move, lightning animations will duplicate.
I dont know if it is normal, after finishing wave 6 nothing happened.