Action Power Robot by dshock51

[raw]
made by dshock51 for LD 39 (COMPO)

Use arrow keys to pick up coins. Pick up blue energy to refill. Watch the red fences!

URL Link: https://dshock51.itch.io/action-power-robot

Code: https://drive.google.com/file/d/0B3dj3lVBtqyaT05SWUhhOVVJSVk/view?usp=sharing

Screen Shot 2017-07-30 at 5.55.38 PM.pngimage<em>01.pngimage</em>02.pngimage_03.png

Ratings

Overall 533th 2.909⭐ 24🧑‍⚖️
Fun 401th 3⭐ 24🧑‍⚖️
Innovation 453th 2.818⭐ 24🧑‍⚖️
Theme 470th 3.227⭐ 24🧑‍⚖️
Graphics 505th 2.727⭐ 24🧑‍⚖️
Audio 362th 2.714⭐ 23🧑‍⚖️
Humor 475th 1.706⭐ 19🧑‍⚖️
Mood 556th 2.35⭐ 22🧑‍⚖️
Given 6🗳️ 5🗨️

Feedback

Temmy
01. Aug 2017 · 21:17 UTC
Nice job. I found the fact I couldn't move in a diagonal really limiting. I get that that creates the main difficulty of completing the levels, but at the same time not being able to do it felt at odds with the robot.
wdhg
05. Aug 2017 · 17:54 UTC
Its an interesting use of the theme. The art isn't great and I feel the player's movement is too clunky. Perhaps if the play moved at a slower pace, or if they could move diagonally it would feel better? The camera position makes it a little difficult to see the objects, which often led me to missing the coins and hitting the boxes. If it was looking downwards it might be easier

However, not too bad. Judging by your accounts this seems to be the first game you've submitted. With that in mind, it's a great first attempt :)
Kerdelos
12. Aug 2017 · 21:13 UTC
Pretty simple game. The controls are a bit hard to master, like somebody said maybe moving in diagonal would simplify things. And I don't know why but I often had to trouble to see if my robot was correctly aligned with the coins, maybe this has to do with the perspective camera. Good job anyway, it's great that you were able to make a lot of progressive levels and some tutorial pop ups when needed =)
urbanhelsing
12. Aug 2017 · 21:14 UTC
It got quite difficult already at the second level. Maybe some easier levels in the beginning will reduce the risk of early rage-quits. The controls were perfect but a bit difficult to know the depth position. A top-down view would be easier for this, but maybe less interesting...
Belga54
14. Aug 2017 · 11:19 UTC
Nice job. But hard a little a bit. Good entry.
vkmicro
15. Aug 2017 · 22:19 UTC
this gives some pacman vibes. Very much reminded me of packman. I honestly think that the 3D'ish graphics are a bit excessive, it'd have worked out perfectly fine with top down 2D view, but it's not a bad touch.
Sound effects were nice. Loved the slurping? drinking sound when you pick up the energy xD

Overall nice game, fun and simple gameplay, fun and enjoyable overall. Sound effects were nice to have as well.
TheMonsterFromTheDeep
16. Aug 2017 · 21:58 UTC
I like the basic idea of the game - it could very well be a good fast-paced puzzle game, but it controls really poorly. First, it's a big problem that I can't move diagonally. But the other problem is that it is very difficult to tell where you actually are in relation to the coins, which is important because if you miss one single coin you basically lose - for example, it's easy to start moving horizontally when you think you're lined up with a coin, but then lose because you weren't actually horizontally lined up.
Captain Laserstorm
20. Aug 2017 · 12:43 UTC
Hard, but fair, game! The robot's controls are difficult to master. Nice job on presenting a smooth difficulty curve throughout the game! :)
Alexandr AndroidDev
20. Aug 2017 · 13:04 UTC
looks like very hungry snake game :)
Aterlamia
20. Aug 2017 · 15:19 UTC
Fun little game, only problem i had was in the explanation screen if i clicked the button it would skip most of the explanation. But the controls are easy enough to figure out so it was not that big a problem in the end.
phi
20. Aug 2017 · 17:01 UTC
Either my depth perception is junk or this game is really hard. Probably both... :sweat_smile:
It's a simple modification of a snake-like concept, and it works quite well! Maybe the difficulty could be adjusted a little bit by slowing down (less power = slower movement?), but as it is, I found it quite hard to hit the coins... (or maybe don't require all coins to be collected, or just count them as bonus points?) I never even managed to get to a level with fences... :see_no_evil:
There are many possibilities to experiment and fiddle around with this, and I know it's very hard to balance the level design on a game like this. Great job!
SimplePotential
20. Aug 2017 · 17:24 UTC
Simple but a bit addicting :) I think if the bot was a tad bit slower or maybe the angle was a bit less I could have controlled him better. I liked it
EdwinGameDev
20. Aug 2017 · 17:53 UTC
Fun game but hard, i liked the idead of snake like control.
ruerob-hyky
20. Aug 2017 · 18:16 UTC
Thank you for you nice game! It was really fun to play! :0) Now I wish you would have done more levels! haha! :0)
Dekhey
20. Aug 2017 · 19:55 UTC
good game, but you could make it so the player can use only the keyboard to play and advance levels