Mini Mod by Riker Greenslade
This is the adventure of a small robot, chasing after his missing master. Jump, dash, and slice your way through a dangerous gauntlet to complete the first leg of your journey.
Customize your robot to best suit both your playstyle and the challenges that face you - but be wary, as the more modifications you apply the more difficult the game becomes!

Gamepad highly recommended.
Made in Unity3D.
Read our blog post about the development process!
Perk Descriptions
- Movement Speed: Increases movement speed and ground acceleration.
- Air Control: Increases mid-air acceleration.
- Body: Increases hit points.
- Sensors: Adjusts screen zoom.
- Dash Cooldown: Adjusts cooldown period on dashing.
- Shiny: Gives you sparkles. (Cosmetic only)
- Extra Jump: Lets you jump an additional time in mid-air.
- Miscalibrated Sensors: Adjusts camera focus, blurring your vision.
- Double Invincibility Frames: Doubles the amount of time you are invulnerable after being hit.
- Dark Side: Makes your sword red. (Cosmetic only)
- Sticky Feet: Greatly increases your friction on walls, causing you to stick to them. Note: you can drop from walls by pressing the down key.
Credits
- Programming by Riker Greenslade, Aaron Peddle, Landon Butterworth
- Art by Graham Wiebe
- Music by Tim Six
| Windows | https://www.dropbox.com/sh/k8p0q8yggmsuvf7/AABtUHrVl4Y93TjH2Hie9zc8a?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/mini-mod |
Ratings
| Overall | 90th | 3.986⭐ | 38🧑⚖️ |
| Fun | 181th | 3.757⭐ | 39🧑⚖️ |
| Innovation | 625th | 3.108⭐ | 39🧑⚖️ |
| Theme | 330th | 3.73⭐ | 39🧑⚖️ |
| Graphics | 82th | 4.432⭐ | 39🧑⚖️ |
| Audio | 29th | 4.208⭐ | 38🧑⚖️ |
| Mood | 233th | 3.703⭐ | 39🧑⚖️ |
| Given | 40🗳️ | 9🗨️ |
don't forget to check out my game too :)
The game looks amazing, the robot in particular. I liked the music, it was very atmospheric, I didn't feel it quite matched the visuals though, which gave me more of a dystopian cyberpunk feel.
I would have preferred a health power-up to reward me for getting further in your game, the difficulty is a tad high for an LD game.The enemies are easy enough, but it's very easy to make a mistake and lose some health, that makes it difficult to progress very far in the time I have to play.
I would like some sort of explanation of what every upgrade does, because I didn't really know what to do with half of them. Some sort of health regeneration would also be nice!
Nice Entry!
The font size of modification and in-game menu are too small for me. I use the controller to play the game, but the modification part is not working for controllers.
the game at the max difficulty is very fun ;) gg again
I really enjoyed graphics, music and sounds effects. They were well balanced and I really liked the mix between Futuristic music and Chinese sounds when you get hit or you kill.
But i think this is really hard, specially on AZERTY keyboard..
Miscalibrated Sensors is for me completely useless and overkill because you don't see anything at all.. It doesn't make it harder to play, it litteraly make it impossible to play :/
I didn't manage to go to the end, a got killed in a tricky place involving dash skills x)
Overall this is a super game, try to scale up the UI font and play button make a while to launch the game (Add a progress bar animation ?).
Try my game if you want, ***Good luck !*** :smile:
I am sort of a beginner to making games. But for ludum dare i went for a slightly bigger project - A girlfriend dating simulator - We were a team of 2 people and made the game in just 2 days! Please rate and play our game as well! Thanks!
https://ldjam.com/events/ludum-dare/40/donjuan-girlfriend-dating-simulator
I'd just say that i found the movement a slight bit too floaty for my taste but other than that it felt solid, i also really liked how customisable the difficulty is ^^ and i liked the "DarkSide" option with the red saber XD
a real good job on this entry guys :)
The enemies playing different notes in succession as you killed them was a really great idea.
I do wish swinging the sword was a bit faster. There were times with multiple enemies, or even an enemy and projectiles coming at me, and I wouldn't be able to swing fast enough to really handle them. The attack animation would have to finish before I could swing again. Maybe could add in like a second and/or third attack animation after the first for like a combo affect when attacking?
I asked you on stream, but I really do hope that you continue working on this and getting a full game developed from it. I would love to play through this with multiple levels and the depth you could add as a full game.
Keep at it.
It is very clear there was a lot of effort in making this game from all the team and I commend you a lot for that but I think you should have focused more on the controls than on the polish cause the polish is very extravagant here :D I understand that it was meant to be played with a gamepad but still I think the majority of players would have appreciated it more if the keyboard controls were easier too.
All in all, I think what you did here is pretty amazing. Congratulations :)