Hexago by smilewood

[raw]
made by smilewood for LD 43 (JAM)

Welcome to Hexago, a new puzzle game created for Ludum Dare 43. Swap tiles around on a set of ever more difficult boards as you try and reach the highest possible score on each. But be careful! Making an ambitious swap can never come free, and you may have to sacrifice tiles along the way to a high score.

Play the game using your mouse, simply select a tile and then another to swap it with. Each different color of hex has a different method of generating points, and the arrangement of hexes determines your final number of points.

hexes.PNG

Let us know any thoughts you have, or any new tile types that you can think of, or what your high score is on different levels!

Tools

  • Unity 2018
  • Blender
  • VisualStudio

Sound effects source

Background music source

Made as a team by members of the CSU Game Developers Association in 70ish hours (we were aiming for the compo time, but it is the weekend before finals) and with no pre-made scripts or assets (other then sound, but lets not talk about that).

  • Miles (Programming, Unity)
  • David (Programming)
  • Jonathan (Programming)
  • Dylan (Art)

EDIT: Added web build. The main menu background doesn't seem to work on the web, so I would still recommend downloading it if you want a more interesting menu. The game still plays correctly, with the exception of some slightly odd scaling.

Ratings

Given 9🗳️ 8🗨️

Feedback

Kaitlin Quick
04. Dec 2018 · 02:32 UTC
I really like this! It's easy to pick up, not too complicated, and fun to play. It's a nice puzzle game to pass the time and has plenty of replayability in general and to beat scores. Great music choice, too. Really sets the mood.

Great work all around, guys!
Zeaga
04. Dec 2018 · 03:21 UTC
Very nice! Really creative and original.

I think it would be nice if the board wasn't covered when you ran out of moves, as I'd like to review the effects of my last move.

I honestly have nothing negative to say otherwise. Fantastic job!
Silvae
11. Dec 2018 · 06:11 UTC
I like the concept of the game. I think it would be improved with a "must have this score or higher" to move onto the next level mechanic. With some more polish and a few tweaks, I think this could be a solid game. Good job!
WiredOverload
12. Dec 2018 · 02:28 UTC
Very solid game with easy to understand controls and rules. Reading the list before playing didn't give me high hopes, but things were slowly introduced. I do wish that there was a skip move button somewhere as I could reach the optimal solution in less moves. Additionally when going to a previous level, the board stays the same, but you are granted extra moves, so you essentially have unlimited moves. Overall good game.
Sthor726
12. Dec 2018 · 22:04 UTC
Nice little web game. it doesn't look amazing but its simple and fun an that's what matters
wolar
13. Dec 2018 · 22:31 UTC
I loved the idea but as other have already mentioned, there was no challenge, something like get this many points to complete the level or maybe other type of loosing / achieving would be good. Also adding few animations or replacing those Unity fonts / buttons (at least I think those were default Unity) would make the game feel way more polished.
devharts
15. Dec 2018 · 05:59 UTC
Interesting puzzle mechanic, I like how the different types of tiles have different ways of gaining points and you sometimes have to choose which to prioritize. I could see this working well on mobile with touch controls and animating the switching of tiles, and maybe more different level layouts and objectives (score wise) to reach on each one. The sound effects and background music fit really well and create a thoughtful and relaxing atmosphere while considering your next move. Nicely done submission overall :)
Jupiter_Hadley
26. Dec 2018 · 18:28 UTC
Interesting game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/piFMgX8tbrA