Between Stations by Sand-Gardeners

You can't remember what time it is, but you know it is late. You have just checked into your room at the Brownie Cove Hotel. The bed is lumpy and you can't sleep, but the TV is tempting...
*Play now on itch.io *

By Sam Machell and Zephyr Raine aka Sand Gardeners
Thanks to Tim Schrock for his help
| HTML5 (web) | https://sandgardeners.itch.io/between-stations |
| Windows | https://sandgardeners.itch.io/between-stations |
| Original URL | https://ldjam.com/events/ludum-dare/40/between-stations |
Ratings
| Overall | 69th | 4.03⭐ | 52🧑⚖️ |
| Fun | 354th | 3.54⭐ | 52🧑⚖️ |
| Innovation | 57th | 4.01⭐ | 52🧑⚖️ |
| Theme | 773th | 3.17⭐ | 52🧑⚖️ |
| Graphics | 153th | 4.225⭐ | 53🧑⚖️ |
| Audio | 47th | 4.096⭐ | 49🧑⚖️ |
| Humor | 381th | 3.316⭐ | 51🧑⚖️ |
| Mood | 8th | 4.49⭐ | 53🧑⚖️ |
| Given | 44🗳️ | 43🗨️ |
I kinda understand that the lack of agency is a kind of the point, but that doesn't make it "better", at least for me.
This would be amazing if there were some agency :P
Did I mention agency? :P
Yes you could say that artistically that's what the game was supposed to convey, but I disagree with that kind of art :P

Ótimo jogo! Gostei da estética utilizada e da experiência criada. Parabéns. :flag_br:
When I play, I hoped that all the channels could affect each other and forms some kind of link.
Since this game is about mental status, maybe in the eyes of special people, the channels of a TV could just link up in a weird way. From CNN news to a cartoon, to tv series and old fashioned commercials, they are interlinked somehow, which forms a unique setting of world.
To be more specific, a female character in a movie could be sad because of the news in the next channel; a boy wants to cut open sth but finds no tools, yet there is a Knife commercials in another channel; a cartoon frog sit under the sewage, but the sewage could be also in another channel, but in different visual style and mood.
Bad English, I hope you get my point..
GG !
Great job!
PS: i'm also happy that i had very little agency and that it was not (perceivably) connected - this way i could enjoy it without thinking too much about what choice is the optimal one, and what could influence what. I was guily-free able to choose whatever i thought initially, quite freeing actually.
The surreality of this work, and the emotional impact are what really, truly impressed me.
This one might be the best game I have played so far. I think it is a finished product, but I wonder if you have plans to expand it post jam.
##Thank you
In regards to expanding on it, we think that we're done with this game specifically... but the world, themes, and style are going to be expanded upon in the game we're working on atm (plug lol) https://www.facebook.com/sandgardeners/
The feelings of an occupied, half-asleep mind at 3am is what this television reminds me of--essentially visuals for the racing thoughts. Especially neat how it doesn't seem to be my mind that I'm presented with, but still an empathetic one.
Did you have any inspirations for this? The pure surreal with a focus on television reminded me of some of Alan Resnick's material for example.
Superb job!
It's so absurd, so intriguing. I loved it.
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME