Enervatus by Myko


Enervatus is a space shoot'em'up made for Ludum Dare 39 - Running out of Power
Steer your ship with keyboard or gamepad.
Fire lasers with left mouse button, left ctrl or gamepad button 1. Fire missiles with right mouse button, right ctrl, or gamepad button 2.
As you play you will run out of power, shown by the yellow POWER meter. When you get lower and lower on power your ship's systems will start to malfunction. Collect power shards from defeated enemies to restore your power.
When you run out of HULL points the game is over.
NOTE: Keybinds can not be configured in the WebGL version, so it's likely your gamepad will not be mapped to proper inputs. Try the Windows version if you want to play with gamepad.
Known bug: The score doesn't reset unless you restart the game.
| HTML5 (web) | https://cladcake.itch.io/enervatus |
| Windows | http://stuff.cladcake.com/enervatus-windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/enervatus |
Ratings
| Given | 3🗳️ | 1🗨️ |
Having said that, the balance of using-energy to collecting-energy is spot on, and the ramping difficulty makes it so that you don't end up playing forever, which is great. Good job!
**What is good : :thumbsup:**
- The models are beautiful !
- The audio and the background music is well choosen !
- The controls are so easy to learn !
**What you was able to add :**
- You was able to add various enemy types.
Everything else in this game is pretty cool and well made !
and also, did you used magica voxel for the models???
I really liked the voxel models, it's a style that's not used nearly often enough.
I wish there was more to do with the power though! If everything was based on power (like, simply shooting or using missiles, but also repairing or refilling shields), it would be a lot more tense. You'd have to actually take important decisions, that would be cool!