Box Co.® - Monster Storage by Tyler Funk

[raw]
made by Tyler Funk for LD 42 (COMPO)

NOTE 8-11 The current version is what I was able to complete on Saturday. It has a few bugs I need to iron out if I have the chance on Sunday, but it is a fully working game from start to finish.

EDIT: New version is up and labeled v2. Bugs should be gone. I also spruced up the page to make it match. Enjoy! EDIT EDIT: Forgot to mention that v2.1 fixes an error with box spawn rate changing on room reset.

Box Co Logo - Merged (4).gif

Box Co - Player.png

Welcome, new employee to the great company of Box Co.®! It's good to have you after our last employee... left. Suddenly. Your job is simple! Just put the boxes of monster away. Make sure you pack them neat and tight! Just don't run out of room. That would be... unfortunate. For you.

Box Co - Octo.png

Box Co. is a game about cramming boxes of monsters into a tiny storage unit. You're short on space, so beware! If you run out of room, you'll need to fight to make some.

Box Co - Slime.png

Ratings

Overall 90th 3.85⭐ 22🧑‍⚖️
Fun 59th 3.895⭐ 21🧑‍⚖️
Innovation 129th 3.658⭐ 21🧑‍⚖️
Theme 76th 4.158⭐ 21🧑‍⚖️
Graphics 89th 3.974⭐ 21🧑‍⚖️
Audio 166th 3.368⭐ 21🧑‍⚖️
Given 4🗳️ 6🗨️

Feedback

bovandenberg
12. Aug 2018 · 23:35 UTC
i realy like your game, and when there was an bead box i got scaared of the sound-effect.
keep up the good work.(:
Wekaj
14. Aug 2018 · 03:07 UTC
Cool idea, it's like a more dynamic sokoban. The art style is cute too.
GarethTheDestro
14. Aug 2018 · 03:08 UTC
Very cool, fun little game :)
Cary Stanley
14. Aug 2018 · 03:10 UTC
Nice graphics and really interesting use of the theme. I did have issue with the right click since I was playing on my Mac laptop (something to keep in mind)
hiFructose
14. Aug 2018 · 03:12 UTC
Great game! I love the art style and the concept. Gameplay is simple but fun!
chelC
14. Aug 2018 · 03:35 UTC
Really fun! Could see how levels could scale up in difficulty... what if there were TWO trucks!
I do wish that that WASD worked; using the mouse and arrow keys was a little tricky.
The graphics were so cute!! I'm a ninja that needed to get a part-time job.
Bobgar
14. Aug 2018 · 03:39 UTC
The graphics and game work really well! its like Sokoban with monsters!
🎤 Tyler Funk
14. Aug 2018 · 03:41 UTC
@bovandenberg Thank you!

@wekaj Thank you! I tried to keep the art simple and manageable.

@gareththedestro Thanks!

@cary-stanley Yeah I tried it on my Chromebook and it was tougher. Just a time constraint thing. Thanks for playing!

@hifructose Thank you!

@chelc I had the two truck idea, too! Sadly there was a bug somewhere that prevented the second truck from spawning any boxes. Oh well! Maybe for a full version that'd be something to look into. I was going to use WASD as well, but I know some keyboards don't have that layout and I didn't have time to implement it. Thank you for the detailed comment!
🎤 Tyler Funk
14. Aug 2018 · 03:44 UTC
@bobgar Thanks!
Diego Escalante
14. Aug 2018 · 06:12 UTC
Difficulty was a little tame. Maybe if there were only so many boxes that could get destroyed per level would up the challenge?
All in all, very neat game. I had fun playing it all the way though. I love how this is all set on the moon(?), but it's not explicitly said. It could have taken place anywhere, but it's in space. That's a neat detail.
AndrewW
14. Aug 2018 · 12:53 UTC
First of all, I LOVE your itch.io page, having it all match the game looks awesome! I love the graphics and use of theme in your game, great job!
RustyCrow
14. Aug 2018 · 22:34 UTC
The synergy with the theme and turn best mechanics really work well together :clap: The controls was a little weird at first but once i go the hang of it was very smooth.
I also want to praise you for the tune at the end. keeping in mind this was made in only 48 hours this is a very enjoyable game @tyler-funk well done :clap:
Darkwing00Duck
01. Sep 2018 · 21:14 UTC
Good game. Mechanics, graphics and music make an excellent combination. :thumbsup:
The only thing seems to me that the game is easy, I want it to be more difficult :thinking:
Eric Kulbiej
02. Sep 2018 · 00:08 UTC
Your game is very nice to play. The general impact is positive.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
CristiHKJ
02. Sep 2018 · 15:27 UTC
Great game and great pixel art! :D
cheetah
02. Sep 2018 · 15:31 UTC
Good game, simple to play, graphics and sound effects pretty nice.
antonsem
02. Sep 2018 · 17:58 UTC
Great twist on sokoban! Also nice visuals and sounds.
Johnny Turbo
02. Sep 2018 · 18:39 UTC
I really liked this game a lot. The turn based mechanics gave you time to think about each move and how you wanted to play it out instead of being forced to make a quick decision because the box is moving down the conveyor belt.

I think the controls could be improved a bit, maybe have a key press that triggers the box pick up, box set down, and attack actions then press the arrow key in the direction of the action. Hope that made sense, I just found it a little weird to remove my right hand from the arrow keys, then use the mouse with that hand then use my left hand on the arrow keys while I am moving the box, then switch back to my right hand on the arrow keys. Very minor issue but I figured I'd mention it.

The only other thing I would suggest to improve would be depth of gameplay. I.e. have different boxes with special attributes or more enemy types to mix up the gameplay.

Overall I really enjoyed my time with your game. Congratulations on making a game in 48 hours!