Sacrifices by ECGamez
In this Game you sacrifice the soldiers to save the king from the enemy trying to invade!
| Windows | https://ecgamez.itch.io/sacrifices |
| HTML5 (web) | http://sacrifice.ueuo.com/ |
| HTML5 (web) | https://www.youtube.com/channel/UCFBfE9kXAia5KHyiSzpxK3A |
| HTML5 (web) | https://github.com/ECGamez/Sacrifice |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifices |
Ratings
| Overall | 506th | 1.85⭐ | 22🧑⚖️ |
| Fun | 505th | 1.85⭐ | 22🧑⚖️ |
| Innovation | 507th | 1.625⭐ | 22🧑⚖️ |
| Theme | 327th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 479th | 2.175⭐ | 22🧑⚖️ |
| Humor | 300th | 2.5⭐ | 21🧑⚖️ |
| Mood | 478th | 1.947⭐ | 21🧑⚖️ |
| Given | 2🗳️ | 12🗨️ |
Then I continued and the only option I had was to send people to their deaths over and over again. Those poor poor peons.
The mechanics are a little cumbersome. I think what might work better instead of clicking a soldier and then pressing P to punch, you could move that punching action over to the same mouse button you used to send your soldier over. Even with that change, the mechanics are a little on the shallow end. Maybe instead of just sending your poor subjects to their death over and over, maybe have the enemy come to your troops. Then you can either click the front-most subject to attack, or click on one of the other subjects to have them do something like give a little extra health or even help attack. Something like that can deepen the mechanics and help make the experience more memorable overall.
Despite the shallow mechanics, the game at least fits the theme of making sacrifices. Funny enough, the theme is "Sacrifices *must* be made," but you're given an option to just not sacrifice anything and not save the king, which gave me a chuckle.
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It obviously fits the theme, but not much beyond that. Not that a game needs to have decisions for the player to make in it, but you could expand this to allow for some input from the player beyond hitting the required buttons. Perhaps deciding how many men to send forward with ones chance of success dependent on how much one is willing to sacrifice.
I think punch as a hotkey would be better off as a button on the screen since it's the only other control.