Grey Goo by Willbl3pic
The grey goo devours everything, taking up more and more space! Find the killswitch and use it!
A first-person game where you must navigate through a labyrinth to find your objective, while avoiding the ever-growing grey goo.
Inspirations: - the grey goo end-of-the-world scenario - that Windows 95 maze screensaver - DOOM
Made using Unity (including standard post-processing stack), Krita, Audacity, and Blender.
| Source code | https://github.com/williambl/LD42 |
| HTML5 (web) | https://willbl3pic.itch.io/grey-goo |
| Original URL | https://ldjam.com/events/ludum-dare/42/grey-goo |
Ratings
| Overall | 667th | 2.705⭐ | 24🧑⚖️ |
| Fun | 683th | 2.364⭐ | 24🧑⚖️ |
| Innovation | 646th | 2.5⭐ | 24🧑⚖️ |
| Theme | 488th | 3.25⭐ | 24🧑⚖️ |
| Graphics | 420th | 3.087⭐ | 25🧑⚖️ |
| Audio | 461th | 2.591⭐ | 24🧑⚖️ |
| Mood | 314th | 3.025⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
I didn't really have fun with it though, I think because I didn't feel any sense of being in control. If I had a map, or sign posts, or a compass that pointed to the exit, or some way to judge if I was making progress, then I think this would feel more like "navigating a labyrinth" and less like "20 seconds until game over".
Turning with the keys felt slippery and hard to control. Either using mouse look, or having the camera snap to 90 degree turns when using the keys would have been better choices in my opinion.
There's too much inertia when rotating the player, making it hard to control.
Also, having an "replay" option other than F5 would be neat.
I like the gray goo effect, neatly done!