Grey Goo by Willbl3pic

[raw]
made by Willbl3pic for LD 42 (COMPO)

The grey goo devours everything, taking up more and more space! Find the killswitch and use it! menu.jpg A first-person game where you must navigate through a labyrinth to find your objective, while avoiding the ever-growing grey goo.

Inspirations: - the grey goo end-of-the-world scenario - that Windows 95 maze screensaver - DOOM

Made using Unity (including standard post-processing stack), Krita, Audacity, and Blender.

Ratings

Overall 667th 2.705⭐ 24🧑‍⚖️
Fun 683th 2.364⭐ 24🧑‍⚖️
Innovation 646th 2.5⭐ 24🧑‍⚖️
Theme 488th 3.25⭐ 24🧑‍⚖️
Graphics 420th 3.087⭐ 25🧑‍⚖️
Audio 461th 2.591⭐ 24🧑‍⚖️
Mood 314th 3.025⭐ 22🧑‍⚖️
Given 21🗳️ 14🗨️

Feedback

Erasmus Crowley
13. Aug 2018 · 00:08 UTC
An interesting idea for the theme.

I didn't really have fun with it though, I think because I didn't feel any sense of being in control. If I had a map, or sign posts, or a compass that pointed to the exit, or some way to judge if I was making progress, then I think this would feel more like "navigating a labyrinth" and less like "20 seconds until game over".

Turning with the keys felt slippery and hard to control. Either using mouse look, or having the camera snap to 90 degree turns when using the keys would have been better choices in my opinion.
Ace17
13. Aug 2018 · 12:51 UTC
Nice lo-fi graphics! Definitely reminds me about the W95 screensaver :-)
There's too much inertia when rotating the player, making it hard to control.
mshopf
13. Aug 2018 · 16:29 UTC
Hm. As already mentioned, too much inertia when turning, it feels like trying your luck for getting the right turn in the labyrinth, and rendering could be improved (it's sort-of slow, I guess there is no effective line-of-sight culling, i.e. portal rendering or the like.

Also, having an "replay" option other than F5 would be neat.

I like the gray goo effect, neatly done!
shundread
19. Aug 2018 · 13:26 UTC
Needs a "restart" button. At first I tried the "right-hand" rule, but it's hard when you're walking on ice like that. Next I tried assuming that the brighter floor tiles were somehow a hint of the correct direction, it doesn't seem to be the case, but it still put me near the goal of the game and I was able to beat it.
PavelDlouhy
21. Aug 2018 · 19:04 UTC
I really like combination of Grey Goo and video game. ;) Simple audio but great atmosphere! Good job.
shp
04. Sep 2018 · 16:24 UTC
Nice visuals and audio, definitely good atmosphere. The controls are a bit tough because of the inertia.
antonsem
04. Sep 2018 · 19:42 UTC
The sensitivity is waaat to high. Also clicking on the switch is not very intuitive. I think it should be activated as soon as you touch it or with space, like it was in the old days :D Loved the visuals and I'm glad to see that I wasn't the only one who did an old-school fps thing :)
dk5000p
04. Sep 2018 · 19:48 UTC
The turning was a little fast, I was not sure what the killswitch looked like. I enjoyed the sound of the grey goo. I did feel like I was running out of space.
lazyannie
04. Sep 2018 · 19:49 UTC
Great concept and that Wins 95/98 feel. Brings me back. Creepy vibes and audio really sets in when I'm frantically looking for a way to save myself. My only issue is the controls; Other than that great job!!
Trevor Hayes
04. Sep 2018 · 20:07 UTC
I like the concept, but the controls are frustrating. I ended up using a gamepad thumbstick to reach the end. Clicking the button at the end with the mouse was unexpected. I would prefer the standard WASD + mouse controls that most first person PC games use.