{"author_link":"\/users\/easimer","author_name":"easimer","author_uid":1038563,"comments":[{"author_name":"sgt3v","author_uid":"1003744","time":"2017-08-04T16:36:31Z","epoch":1501864591,"modified":1501864591,"text":"I really like the work people do without using any common game engines. You have already done a lot, I wish you added a couple of more levels to the game and make it a bit more difficult. Good work!","likes":0,"format":"md"},{"author_name":"D.U.N.E","author_uid":1047859,"time":"2017-08-06T12:34:13Z","epoch":1502022853,"modified":1502022915,"text":"I would have done an ultra in-depth review of this but due to time constraints I am going to have to leave it shorter-\n\nThe idea of the game was interesting- Constantly having to go back and fourth to power the generator to stop the ghosts, however apart from that it didn't feel like it had much challenge apart from the occasional misjudging of the players hit box.\nPersonally I felt it was most entertaining when you didn't power the generators and instead you wait for the ghosts to constantly spawn- only inserting the fuel when power became an issue- Sadly ghosts were easy to avoid and doing this tactic I encountered a few times that ghosts would stop spawning briefly without there being a powered generator. If you were going to go down the more horror route I would advise you create a moving camera and don't allow the player to see the entire map, and going fourth with this you could then add more paths and make the enemies faster to really add more suspense into the actions you are doing.\nGraphics were meh, personally I am not really interested in them- however that is a specific art-style that some people like, and it was executed with the norms that people fond of this style go after- So grats.\n\nOverall an entertaining game, possibly make the points gain faster when the generator is un-powered and I hope to see you take this design further! Best of luck, D.U.N.E.","likes":0,"format":"md"}],"format":"md","images":["ld39\/38564-7e85b1061dc4c0805ea2b563be346eb5.png"],"links":[{"url":"https:\/\/github.com\/Easimer\/ldengine\/releases\/download\/final\/roxion-win64.zip","text":"Windows"},{"url":"https:\/\/github.com\/Easimer\/ldengine\/releases\/download\/final\/roxion-linux64.tar.xz","text":"Linux"}],"metadata":{"g_key":"51124","g_author":"1038563","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"249672","g_title":"ROXION CORP.","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"38564","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"38564","n_urlkey":"249672","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/roxion-corp","n_slug":"roxion-corp","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"38563","n_created":"1501239057","n_modified":"1501554435","n_version":"127274","n_status":"COMMIT"},"node":{"id":38564,"parent":32802,"superparent":9,"author":38563,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T02:27:15Z","created":"2017-07-28T10:50:57Z","modified":"2017-08-01T02:27:15Z","version":127274,"slug":"roxion-corp","name":"ROXION CORP.","body":"```\nROXION CORP.\nSite A-23\nEmployee File #285\n\nName: Chron Eugene\nAge: 24\nPosition: CNPG Unit Operator\nPosition details:\n- Refueling and operating the prototype Compact Nuclear Power Generator unit.\nNote: Testing revealed that the depleted Uranium created by the device seems to attract the [  REDACTED  ]. \n```\n\nKeep in mind that this was originally intended for the 48H compo, but it turned out that making a game while developing the engine under it is a hard and time consuming work. :D But nevertheless it was an experience and I'm happy that I made a software of this size.\nAlso I liked the track 2 from my game's soundtrack. I never did any music but I think it came out nice.\n\n![N\u00e9vtelen-2.png](\/\/\/raw\/3a6\/9\/z\/7def.png)\n\nTools I've used:\n- SDL2 core, image, mixer, ttf and their dependencies for the engine\n- VS2017 as the IDE\n- Photoshop CC for the graphics\n- beepbox.co for the music\n\n![N\u00e9vtelen-1.png](\/\/\/raw\/3a6\/9\/z\/7df0.png)\n\nP.S.:\nI intend to extend the engine and make it multiplatform. Currently I have working Windows and Linux builds. I plan to make HTML5 targetting possible with emscripten.","meta":{"grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/github.com\/Easimer\/ldengine\/tree\/roxion","link-02":"https:\/\/github.com\/Easimer\/ldengine\/releases\/download\/final\/roxion-win64.zip","link-02-tag":"42337","link-03":"https:\/\/github.com\/Easimer\/ldengine\/releases\/download\/final\/roxion-linux64.tar.xz","link-03-tag":"42341","cover":"\/\/\/content\/3a6\/9\/z\/7de9.png","author":[38563]},"path":"\/events\/ludum-dare\/39\/roxion-corp","parents":[1,5,9,32802],"love":0,"notes":2,"notes-timestamp":"2017-08-06T12:35:15Z","grade":{"grade-01":2,"grade-02":2,"grade-03":3,"grade-04":3,"grade-05":4,"grade-06":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":2.8333333333333,"grade-03-average":2,"grade-04-average":3,"grade-05-average":2,"grade-06-average":2,"smart":-40.5911474214}},"text":"```\nROXION CORP.\nSite A-23\nEmployee File #285\n\nName: Chron Eugene\nAge: 24\nPosition: CNPG Unit Operator\nPosition details:\n- Refueling and operating the prototype Compact Nuclear Power Generator unit.\nNote: Testing revealed that the depleted Uranium created by the device seems to attract the [  REDACTED  ]. \n```\n\nKeep in mind that this was originally intended for the 48H compo, but it turned out that making a game while developing the engine under it is a hard and time consuming work. :D But nevertheless it was an experience and I'm happy that I made a software of this size.\nAlso I liked the track 2 from my game's soundtrack. I never did any music but I think it came out nice.\n\n![N\u00e9vtelen-2.png](\/\/\/raw\/3a6\/9\/z\/7def.png)\n\nTools I've used:\n- SDL2 core, image, mixer, ttf and their dependencies for the engine\n- VS2017 as the IDE\n- Photoshop CC for the graphics\n- beepbox.co for the music\n\n![N\u00e9vtelen-1.png](\/\/\/raw\/3a6\/9\/z\/7df0.png)\n\nP.S.:\nI intend to extend the engine and make it multiplatform. Currently I have working Windows and Linux builds. I plan to make HTML5 targetting possible with emscripten.","title":"ROXION CORP."}