Student Simulator by Athoka

[raw]
made by Athoka for LD 40 (JAM)

main_menu.png

You are a student in a stressful day with a lot of work to do and you have to do the max you can without falling asleep, being overstressed or running out of time.

Controls: Mouse.

If you work, you rproject gets done, but you get tired, stressed and lose time.

If you sleep you rest, become less stressed and time runs out pretty fast.

If you drink coffee you get stressed, you rest and you gain a little time.

juego.png

Ratings

Overall 1086th 2.7⭐ 22🧑‍⚖️
Fun 1000th 2.711⭐ 21🧑‍⚖️
Innovation 655th 3.075⭐ 22🧑‍⚖️
Theme 645th 3.35⭐ 22🧑‍⚖️
Graphics 1064th 1.529⭐ 19🧑‍⚖️
Humor 710th 2.633⭐ 17🧑‍⚖️
Mood 1004th 2.563⭐ 18🧑‍⚖️
Given 20🗳️ 17🗨️

Feedback

kokirisandfriends
05. Dec 2017 · 09:44 UTC
Nice idea, I feel all the students who were in tests hahaha. To be your first jam it's a nice executed idea, keep trying!
Ithildin
05. Dec 2017 · 21:38 UTC
Interesting take on the theme :)

I thought I'd managed to get the right balance between sleeping and becoming stressed through massive coffee consumption...and then I ****ed up only a couple of clicks away from delivering the project -_-UU

You have a good starting point here if you decide to expand it or dress it up with some graphics in the future (the time increasing as you drank coffee reminded me of a Futurama episode). Congrats!
🎤 Athoka
05. Dec 2017 · 22:09 UTC
Thanks for your comments! I'm happy you liked the idea ^-^

I have a few ideas to improve the game, like graphics and powerups and stuff like that but I couldn´t do it for the jam.
Rob White
05. Dec 2017 · 22:21 UTC
Good idea for the theme. Could be improved massively by adding art assets, such as a person who is performing these actions in the background and you can see how these tasks are affecting them.
arctic_allosaurus
05. Dec 2017 · 22:22 UTC
It was fun to figure out the right balance. Cool concept!
🎤 Athoka
05. Dec 2017 · 22:31 UTC
Thak you both!
Nehvis
05. Dec 2017 · 22:34 UTC
Nice concept, but somewhat slow gameplay. Could be a cool clicker with some polish
NamInUz
05. Dec 2017 · 22:36 UTC
Nice idea, indeed some assets could greatly improve the feeling.
🎤 Athoka
05. Dec 2017 · 22:50 UTC
Thank you both!

@naminuz that's the idea I have. I couldn't make the assets for the jam because this was my first jam and i've been making videogames since july so it was hard for me doing something in a weekend.

@nehvis I'll try to make gameplay faster
Nivbeth
06. Dec 2017 · 10:05 UTC
Very basic idea, could have added some graphics and sound to make the game more interesting. But it was nice to figure the right balance as many said :3
aaforcebox
06. Dec 2017 · 11:19 UTC
Good to know I need more coffee than sleep to finish my stuff... ahahhahah.. good job!
🎤 Athoka
06. Dec 2017 · 11:25 UTC
Thanks!

@nivbeth Post LD i will add some graphics (i'm working on them right now) and some sound effects.
@aaforcebox It would be awesome if things work like that irl hahaha
DaraKwon
09. Dec 2017 · 01:31 UTC
Love it!
Flubz
11. Dec 2017 · 20:16 UTC
All this game does is remind me of how much work I've got to do :sweat_smile:

Still really enjoyed it! :clap:
🎤 Athoka
11. Dec 2017 · 20:55 UTC
Thank you @flubz!
IllaBom
12. Dec 2017 · 01:28 UTC
Nice game you have here. Super well done!

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Vasco Rodrigues
12. Dec 2017 · 01:28 UTC
Very nice idea! Had some trouble finishing the first project, but after that I found the right formula: a lof of coffee and sleep until I had 24 hours and almost no stress again, I could keep doing projects all day long :p
Had some fun with it, good job!
Carraka
13. Dec 2017 · 12:09 UTC
Coffee! It slows time! I wish that had been the case with this game jam ... definitely could've been spiced up with some assets, but given the time constraints, another way to contribute to mood or humor could have been to add some text, perhaps to get different endings, or to explain what project you're working on, what you dreamed about, that sort of stuff.

Also, it would've been nice if the progress bars had started completely unfilled, and if there was some sort of indicator that one more click would have ended the game. Maybe color coding?

Well done! I'm glad I'm not a student anymore.
🎤 Athoka
13. Dec 2017 · 14:00 UTC
@carraka Thanks for your feedback! Yeah, I'm going to improve the game with some assets and random events.