Crushy by Balduvian Dead
Top Disclaimer: You might die by hitting the corner of a block...
This is Crushy! Made in 48 hours for the compo. You are a cat and you have to jump up the level to escape the crushing walls! Not all paths may be possible so watch out!
Use WASD to move
Use SPACE to menu select
(Use Q to skip intro)


https://www.youtube.com/watch?v=yHqBJqRo7Sg&feature=youtu.be
Ok so here's the full rundown: Each level has segments that begin closing in as soon as you see them. The levels may not fit together perfectly, but if you don't jump up fast, either the scrolling will catch up to you or the walls will crush you in. Oh yeah, and you can also die from the spikes. Disclaimer: this game is hard, and you'll often run into dead ends due to bad map design. Yeah, i ran out of time for levels, but! But!!! There is hope! The game is completable. The main goal of the game is to of course beat all 4 levels, but the real challenge is to do it as fast as you can. Luckily for you, there's a built-in timer and record keeping system that show you your best time.
I hope all of you playing have fun! Despite the many, many glitches...
Tools Used:
Eclipse, Photoshop, Chronolapse, Audacity, Beepbox, My Unicomp Model M keyboard
Made using Embgine
The fancy name i'm calling my lwjgl and game engine
| Source code | https://github.com/gatcuddy/Crushy |
| Windows | https://www.dropbox.com/s/ot0kpfb85p21lq1/crushy.jar?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/42/crushy |
Ratings
| Overall | 379th | 3.342⭐ | 21🧑⚖️ |
| Fun | 520th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 435th | 3.053⭐ | 21🧑⚖️ |
| Theme | 369th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 262th | 3.474⭐ | 21🧑⚖️ |
| Audio | 173th | 3.342⭐ | 21🧑⚖️ |
| Humor | 239th | 2.722⭐ | 20🧑⚖️ |
| Mood | 212th | 3.25⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
You can run it if you're on windows and have Java installed
I have rated your game
The biggest problem I had was with the controls. I'm used to having a separate key for jumping. Since jump was mapped to the up key it actually made it harder to complete the puzzles in a fast enough manner.
It was a cute concept, and I liked how you tried to vary the puzzles. I"m sorry I couldn't get it to be captured on the stream properly.