SpaceRunner by jackou
Welcome to Space Runner

This is my first ever game jam entry, I am so excited I actually got something finished.
Intro to the game
You have been sent on a mission to gather resources in space. With the aim to get back to earth as quickly as possible you are literally trying to run out of space and reach your rocket. You can however only travel small distances from planet to planet until eventually being able to reach the earth. Movement up in space is different than on earth so you were smart enough to bring a jetpack! Be careful though: Manage your fuel charges and use the jetpack with care. There are obstacles that you otherwise may not overcome. Aim for as many resources as you can get, those make up your primary score and are needed to complete a level.
Controls
With the theme in mind I went for a "space" focussed control system. All you need to play the game is the spacebar
* Hit [SPACE] to jump and
* Hit [SPACE] to use jetpack while in air
* A pause menu can be brought up hitting [ESCAPE]

Play SpaceRunner
Right now you can play the game in Browser or download for Windows and Mac.
I'll be working on the game further to improve it with all the feedback I've gotten. You can follow me on Twitter or itch.io if you're interested.
Edit:
added Windows Zip Download.
Edit 1
unfortunately found a bug that wont let you finish the game. I'll reupload soon!
Edit 2
bug fixed. windows download should be updating shortly. Web is updated.
Edit 3
updated links to itch.io page
| HTML5 (web) | https://jackousgames.itch.io/space-runner |
| Windows | https://jackousgames.itch.io/space-runner |
| macOS | https://jackousgames.itch.io/space-runner |
| Source code | https://www.github.com/jackousgames/ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/spacerunner-1 |
Ratings
| Overall | 264th | 3.529⭐ | 71🧑⚖️ |
| Fun | 206th | 3.529⭐ | 72🧑⚖️ |
| Innovation | 535th | 2.829⭐ | 72🧑⚖️ |
| Theme | 532th | 3.171⭐ | 72🧑⚖️ |
| Graphics | 134th | 3.821⭐ | 72🧑⚖️ |
| Audio | 162th | 3.382⭐ | 70🧑⚖️ |
| Humor | 283th | 2.583⭐ | 62🧑⚖️ |
| Mood | 148th | 3.433⭐ | 69🧑⚖️ |
| Given | 63🗳️ | 67🗨️ |
@ad31 @tulipekoni I can feel the level design issue. Since there is pretty much only one control I felt like designing a level where you really have to learn it - I think the first level is a little easier, so everyone at least can advance through that. I also tried to open up multiple ways for the player to finish the second level, that's why you can find more jetpack chargers in there. But yeah, especially the second one can be unforgiving when you are just learning the controls. This would be a kind of mid / late game level if this game was published. (Sadly I had no more time to add some "learning curve" levels)
@ad31 I can't seem to reproduce the alien bug at the second level. Could you explain what you mean with "shards are to big / high"? Thank you for testing!
However, I feel like the gameplay and the mood clash with each other; the level design is that of an unforgiving platformer (which would benefit a lot more from an upbeat mood, fast levels/respawns, solid controls instead of floaty), while the mood (music + floatiness) would fit much better a more zen and easy infinite runner (there is no problem with easy games! If the mood is good enough--like yours--they can be really fun!).
I feel like this is a very complete game for 48 hours, with each independent part of pretty good quality, that just don't fit in together as nice as they could.
I'm still very impressed by the title screen though; it's a beautiful pixel representation of Earth.
Good to know that "easy" games aren't "bad". I mean, I think I already knew that, because I do enjoy slower paced games myself, but probably got stuck within the platformer like, more difficult leveldesign anyways. Again: I really appreciate your feedback, thank you!
By shards are to big / high I meant it's very frustrating to have jump at probably the good time but the shards get you because it's too short to have the good platform and avoid the shards. (Also maybe the hitbox of shards is a little too uncompromising making you unable to make "close but pass action)
Sorry to be confusing I'm not that good at explaining.
Music and sound design are very pleasent and fit well with the game.
I like the SPACE key idea :D
@reuno @marsepstein @mgsx Thanks again for the feedback! Interesting how different the level design can be received. Some before mentioned that it somehow contrasts the spacey feel of the game. While I can understand why it may feel like that, I am really happy you enjoyed where I went with it!
@noa-calice Wow thanks for your feedback! Means a whole lot to me :) Really glad you enjoyed my entry. The simple controls where my main focus while developing the idea. I figured that it needed to be easy to understand and pick up, so the player could focus on all the other little details I tried to put in.
@nessa Thank you for the feedback! So nice to see all the different entries and some of the stories behind them!
@supernapie If I understand correctly what you mean, that was actually a design choice. Since it is only the jump / jetpack mechanic you need to learn as a player I wanted to focus a little on the correct timing to complete the levels. THank you for playing!
Very nice!
Also a little feature I would appreciate : Being able to restart by pressing the space-bar :)
But I still enjoey it a lot :smile:

also this jump => can't see the spikes before the last moment
good score for the mood/audio for me

The last jump there can probably be pretty frustrating. I intended it to be difficult, but the camera is moving a little slow maybe.
@fritz @andy-d Yea I wish I could have put one or two more levels, unfortunately I ran out of time. I am working on this game further, since I quite like the relaxing gameplay and will add some content to it :)
@andy-d Yes I think it's actually the hitbox of the player that sometimes can irritate a little. I took care of the spikes, but with the jump animation the hitbox of the character is sometimes a little of.
**Thanks to all the ratings I have received so far. This is really helping me out!**
If anyone is really interested on an improved version of the game - I will work on this project further - give me a follow on [twitter](https://twitter.com/jackousgames) / [itch](https://jackousgames.itch.io/) or just on LD, I will post about it most certainly.
gameplay at 30:00 - https://www.twitch.tv/videos/297624571
I will let you know once there is a new version available.
@aterlamia @iballs Thank you guys for palying the game! The feedback is really valuable.
Will look into the theme for the levels - originally I intended to have the music increase in tempo with the players movespeed, but there was not enough time for such details. (Rocket btw is I think the same sound but intentionally distorted to sound death xD)
Don't know if it would b encountered on further stages, but maybe some falling rocks or movable platforms would be interesting...