Coin Bois by Alchemic

[raw]
made by Alchemic for LD 44 (JAM)

Coin Bois is a simple puzzle game where you slide around and collect coins. The coins you collect extend your life, allowing you to hit spikes.

ld44cover.png

Controls

Arrow keys to slide around (like on ice!).

R to reset the stage.

Details

Engine: Custom engine written in C++ and scripted in Lua.

Audio: Sound effects made with Bfxr. Music made with Bosca Ceoil.

Graphics: Made with Pyxel Edit and Paint.NET.

Third Party Tech: Emscripten, Lua, Sol2, SoLoud, msdfgen, MetaStuff, LodePNG, GLM.

Ratings

Given 30🗳️ 10🗨️

Feedback

Megan Kozun
30. Apr 2019 · 04:36 UTC
Pretty simple but a fun and cute game overall! Good job!!
Black Potion
30. Apr 2019 · 04:37 UTC
controling two cractere at the same time in that king of puzzle game is hard :D but i enjoyed it, wp!
humfuzz
30. Apr 2019 · 05:14 UTC
Not a fan of the timing-based levels, but great puzzle and execution.
plexsoup
30. Apr 2019 · 06:00 UTC
Hoo boy. Difficult game for me. I got stuck on stage 6. Lots of fun. Nice mechanic. Nice audio. Elegant game. If I was better at puzzlers I'd play longer.
CarlsonAndPeeters
30. Apr 2019 · 06:04 UTC
Oh I like this. I like this very much. Not only do I love block sliding puzzle gameplay to begin with, but you created a really clever mechanic on top of that. A+ from me.
khaotom
30. Apr 2019 · 06:05 UTC
Nice tricks with the multiple characters. I got stuck on stage 5, might be too long of a day for me brain.
zampi
30. Apr 2019 · 06:06 UTC
Solid game!
michaelsonbritt
30. Apr 2019 · 09:02 UTC
Very creative puzzle mechanics! I found a solution to stage 6 but it seems really cheesy. Is there really a way to get to the upper section? I wonder if the input timing is a little different on different platforms (windows here).
🎤 Alchemic
30. Apr 2019 · 21:04 UTC
Thanks for the comments everyone!

Some of the later stages are pretty challenging and have multiple solutions. If you make it past stage 5 then you're doing pretty good!

@michaelsonbritt The input timings are the same on all platforms, the game moves at a fixed tick rate, and there's no randomness involved.

There is definitely a way to get to the upper section of stage 6, but it requires some precision. Hint: try going faster.
GhostGoatsGames
01. May 2019 · 05:06 UTC
I'm not sure what I'm doing wrong, but I just keep getting a black on the web build. I can see the hud, but thats it,
Dorblin7z7
01. May 2019 · 05:13 UTC
Great use of two characters sharing the same controls, as well as using them to collide with one another!
On one hand it's refreshing to have a puzzle game with some timing based input, on the other hand some of the windows are pretty short, which is frustrating if I already know the solution.
jyrkface
01. May 2019 · 05:16 UTC
great game! Nice job keeping your assets simple, the result looks very polished!
🎤 Alchemic
01. May 2019 · 05:56 UTC
@ghostgoatsgames Sorry about that, I'm not sure what would cause that. If you could tell me what browser (including version number) you're using, and what OS, it would help a lot!
JustusPan
01. May 2019 · 06:14 UTC
Thoughs I have yet solved stage 6, some secrets may also helpful for other player. This is not a turn-based puzzle game, which is one of the most amazing and innovative idea of this game. Each little people can start his next action immediately once his has been stop by 'something'. 'something' here includes 'regular brick', 'damage brick', 'another people'. Have fun with it! Nice work ~
Dudum Lare
01. May 2019 · 17:47 UTC
Smart take on the theme, I like it! I've played for a while now and got stuck on level 7 - I can't figure it out :P ![hard.png](///raw/0fa/9/z/242ed.png)
rosypenguin
03. May 2019 · 06:28 UTC
Simple mechanics that make their way into nice complex levels! I had fun with this one, nice twist on the classic sliding puzzle games. I got as far as level 7, whereas the other levels were more puzzle-like, this one weas purely timing and I got frustrated having to re-do the whole level because I missed the timing by a hair!
Great work!
coatline
05. May 2019 · 18:43 UTC
Simple little game. Not often you see puzzle games made in 48 hours so very impressive. Pretty good music for 48 hours too. and the only thing is that I have to complain about is that I wish you restarted the level automatically after you go off of the screen.
Naruvan
05. May 2019 · 19:28 UTC
You could really do a lot with it! This game, like the best of puzzle games, has very simple mechanics that can easily be extended. I found some puzzles really challenging and I hope you will continue working on it!
Oune
05. May 2019 · 19:32 UTC
Nice entry. Two characters sharing the same controls is interesting but I'm not a fan having to hit a timing to solve some puzzles.