Break The Board by BrettSchiff

[raw]
made by BrettSchiff for LD 42 (COMPO)

A 2D game where you fit pieces into a board that shrinks as you play successfully. Any row or column that is filled entirely gets removed from from the board! Run out of space(delete the whole board) to win!

BreakTheBoardGame.png

Ratings

Overall 96th 3.833⭐ 23🧑‍⚖️
Fun 83th 3.81⭐ 23🧑‍⚖️
Innovation 59th 3.881⭐ 23🧑‍⚖️
Theme 40th 4.262⭐ 23🧑‍⚖️
Graphics 160th 3.75⭐ 24🧑‍⚖️
Audio 175th 3.333⭐ 23🧑‍⚖️
Mood 203th 3.275⭐ 22🧑‍⚖️
Given 23🗳️ 9🗨️

Feedback

Andrew Friedman
12. Aug 2018 · 23:25 UTC
Initially, I was thinking "Man this is really easy! I wish the dev made a harder difficulty so this would be a challenge". Thirty seconds later I was barely able to keep up with the speed and ended up losing. Very fun and challenging. I only wish there were moer gamemodes or something.
Samuel Kriman
12. Aug 2018 · 23:26 UTC
Nice puzzle! I managed to break the whole board without going over 1 stored piece except for at the end where I had a 3x1 space left and I got 5 pieces that didn't fit, and then 3 1x1 pieces in a row. I have to assume that was programmed in, otherwise I got incredibly lucky.
woubuc
12. Aug 2018 · 23:28 UTC
You had a similar idea as me, it seems. Really fun puzzle game, I could see this being released as an actual game, not just for LD. Keeping it to play some more later!
Untitled Studios
12. Aug 2018 · 23:38 UTC
This is a really fun, challenging, and innovative puzzle game. However, two problems I encountered while playing were 1. It felt a bit too random. It could use something like the little box in tetris that shows you what piece you are getting next. And 2. The piece dragging seemed a bit laggy? I dont know if this is just my computer though. Overall, this was a great experience.
Page
12. Aug 2018 · 23:44 UTC
This game was totally adorable. I love it. Very challenging. The soft xylophone music in the back fits the game perfectly. The game is polished. Overall an excellent and addictive game. (another game mode or two wouldn't hunt)
leon75
12. Aug 2018 · 23:53 UTC
Great puzzle game, I haven't seen a puzzler like this before.
Controls are responsive, good
Played it for about 20 minutes, this feels like an ideal game for mobiles. Great job, you could make some dosh off of this if you wanted.
kippllo
12. Aug 2018 · 23:57 UTC
This is a really cool game!!!

Pros:
- Really addictive gameplay.
- Good playful music.
- Good UI and UI animation.
- NO GLITCHES (at least as far as I could see!)
- Cool main menu!

Cons:
- None to speak of! (Maybe it's a little hard to win :smile:)
cassowary
13. Aug 2018 · 06:09 UTC
I'd like to play this, but it seems like the Mac and Linux links also link to the Windows version? Is there something I'm missing?
Simone Cicchetti
13. Aug 2018 · 06:42 UTC
Loved that starting menu, works as a tutorial, as a mood-setter and is good to look at! Really smart!

The game itself is nice, does it's job well. At the end I went near having to lose because I couldn't get the correct shape I need, maybe the random could have been tuned a little bit to make it so that you can only receive pieces that have the number of Square that you have left on your board, but obviously you had not much time to make the game, so you probably thought about that but couldn't implement it in time. Still, really nice!
DangoGameDev
13. Aug 2018 · 11:51 UTC
This is quite possbily one of the coolest mixes of ui and gameplay I've ever seen, the game looks great as whole though. Really great job.
Mathiouza
13. Aug 2018 · 13:33 UTC
Nice concept ! The music is lovely (but quite repetitve ^^) and the sounds are too :) Nothing more to say really x)

Cool game :) Keep coding :)
Nitin Kumar
13. Aug 2018 · 13:57 UTC
Interesting idea that aligns with the theme. Good Audio and Interface. Plain and simple.
Cannonperson
13. Aug 2018 · 14:38 UTC
I really like this game. it has the simplistic nature of a boardgame, enhanced by technology. The concept is very nice, very innovative.
Karai17
22. Aug 2018 · 06:27 UTC
Quite a fun game! I think some improvements that would be easy to implement are:

1) Rearrange the UI so that all the usable pieces are in one place instead of all over the screen, that way they are easier to see all at once

2) Slow the timer down a bit, I think this game would still be just as fun even if it were a bit more casual and gave the player more time to think