Timing of Ignatius by Danielk
Timing of Ignatius is a singleplayer game made for the Ludum Dare 44 Game Jam.
You only have one minute to live, fortunately you can make other creatures drop time by shooting them in their face with your cool projectile superpower.
To gain more strength, speed and other improvements you can use our Awesome Shop to buy upgrades with your lifetime.
During the gameplay you run through different stages and levels where you encounter different enemies and boss monsters which are trying to stop you from reaching your goal.
This is our first game jam game ever. If you have any problems or constructive feedback we would kindly appreciate it!
Winning Conditions * Get to stage 48 * Have at least 5 minutes of lifetime
Controls * WASD to move * Mouse to aim * Left mouse button to shoot, you can hold your left mouse button down to shoot very fast
In order to advance to the next stage, you have to go through the black archway on the right side of the screen.

Play the game in fullscreen, otherwise the edges on the left and right side are cut off.
| HTML5 (web) | https://danielk0703.itch.io/timing-of-ignatius |
| Windows | https://danielk0703.itch.io/timing-of-ignatius |
| Original URL | https://ldjam.com/events/ludum-dare/44/timing-of-ignatius |
Ratings
| Given | 46🗳️ | 39🗨️ |
Good stuff :8ball:
Good job guys!
First the exit doors aren't visible (i was playing the web version)
And secondly the movement gets stuck pretty often (multiple times during a level). Sometimes at the walls and sometimes when enemies push you in front of them.
So I beat the game. I would recommend adding in some more variety to enemies/weapons/world. It got pretty repetitive at a point and I just started running through the levels without killing things because I had so much extra time.
Great job for making a complete game and actually fitting the theme (unlike so many other submissions). Some things can be improved, but everything's there. Cool game :)
And I like hero's face! He is nice :)
Also be sure to use fullscreen to have it display correctly on a 16:9 screen.
However, it gets repetitive after a while... 48 levels is a lot ^^' Maybe with other monsters and different rooms?
Good job for making a complete game :D
And @melaniee yes it is but you don't have to kill all the monsters to proceed, you can just run through all the rooms if you have enough time :smiley:. And we considered making some more levels, monsters and even weapons but sadly it took us a little bit too long to get the mechanics right so we decided to make three levels, three types of enemies with different abilities and three bosses.
Thank you all for the great feedback and we are very happy that you enjoy our game that much! We would appreciate if you share our game with your friends and don't forget to vote to help us get to the top haha! :smile:
My only suggestion (other than more enemies, upgrades etc...) would be to make a custom cursor for in game. I noticed you had one in the main menu, but no in-game, and it would have helped me keep track of where my cursor went a lot easier.
Otherwise, well done, keep up the great work. :D