Lord have mercy by jac_B

[raw]
made by jac_B for LD 41 (JAM)

This game could be described as medival zombie shooter. You play as ordinary peasant protecting his cottage agaist hordes of zombies. God is helping him by droping random items from heaven.

This was my first Ludum Dare and unfortunately game is not so complete and polished as I would like. Anyway I think that core of game is quite good and it's showing what game it really could be. controls.JPG

Game is much more prototype than complete game, but there is few interesting gameplay features. For example zombies bodies are divided into three parts (head, body, legs), so player can hit different parts with different results (damage, slowdown).

2nd release: - improved controls description - changed some strings - HTML5 version

Ratings

Given 8🗳️ 1🗨️

Feedback

Hare Software
24. Apr 2018 · 21:02 UTC
Nice pixel art and very playable. Would love to see you finish it!
Brendan Toy
24. Apr 2018 · 22:18 UTC
i like this :) simple fun, only thing missing is some sweet sound effects :) but thanks for making me feel like Daryl from the walking dead :)

check out our game too if you can :) https://ldjam.com/events/ludum-dare/41/harvest-doom
Team Orange Pop
24. Apr 2018 · 22:19 UTC
Art is good and it worked well.
Strato
24. Apr 2018 · 22:19 UTC
Could definitely use some more direction rather than dropping the player and and just spawning enemies. I never felt like I was winning but the game was easy enough that I never felt like I was losing either. The sprites are bland and the ui was cluttered and confusing.
piscythe
24. Apr 2018 · 22:35 UTC
I think you're right on the money with your self-assessment - this game is unpolished, but feature-rich. I found myself scrambling to balance protecting the house with running around trying to grab items. Landing good shots with the bow was tricky, but rewarding when I got it right. I never understood the point of the fire arrows though. There are a lot of items and controls that get thrown at the player all at once where a more polished game would introduce them more gradually. I appreciate the amount of content you tried to cram in and would love to see a post-compo version.