Lunar Lander by Jacob Holyfield

A Game where you try to land on the MOON! However, you have limited fuel and power to do it.
Controls
WASD - Rotate or Translate based on mode
RCLICK - Orbit Camera
LSHIFT - Throttle Up
LCTRL - Throttle Down
Z - Max Throttle
X - Cut Throttle
P - Self Destruct
Q - Stop Rotation
R - Toggle Mode
Refrences
Using TextMeshPro from Unity Asset Store -- https://www.assetstore.unity3d.com/en/#!/content/84126
Ratings
| Given | 6🗳️ | 0🗨️ |
So... Yeah, this is a tricky one. I guess the one big beef I have with it is the inability to look straight down which, ironically, is the most important place to see. Rotation is also rather tricky. It starts off pretty slow and then shoots over to being too much. I also found the controls for manually adjusting thrust far too touchy.
Tough but fair. I enjoyed playing it.
You should have made it without 3rd dimension to be really oldschool though. Now it seems more like a stripped down KSP mission than classical lander game. On the other side, familiar controls from KSP is good lol. Anyway doing a lander game for LD is great!
On the technical issues - when trying to rotate camera, it often collapses inside of the lander. Also - on speed indicator yellow color on white background completely unreadable. Other than that it seems pretty well done. Good job!
Game itself is too easy though, it have about 10 times fuel you need for landing on hard mode. Back in our days we had fuel enough only for one ignition and had to calculate it precisely to the fractions of second!