{"author_link":"\/users\/aggrathon","author_name":"Aggrathon","author_uid":"1001982","comments":[{"author_name":"Rancoud","author_uid":"1039085","time":"2019-05-02T11:06:32Z","epoch":1556795192,"modified":1556795192,"text":"What you can improve:\n* use custom sprite UI (menu)\n* show only one tutorial panel and auto dismiss it when player achieve what you want player have to learn","likes":1,"format":"md"},{"author_name":"wildcard","author_uid":"1077230","time":"2019-05-02T20:50:36Z","epoch":1556830236,"modified":1556830236,"text":"Interesting use of the tech stack to use multiple physics objects. I really like the strategy\/management aspects here, moving the bots feel nice too. I also appreciate the added story to the game, it gives good context to what the game is about. Well done!","likes":1,"format":"md"},{"author_name":"Copper_Aardvark_Games","author_uid":"1142976","time":"2019-05-04T14:12:37Z","epoch":1556979157,"modified":1556979157,"text":"Very nice job. And surprisingly bug free unlike most entries (including my own xd). Great work.","likes":1,"format":"md"},{"author_name":"AzimuthGames","author_uid":"1079377","time":"2019-05-04T14:30:49Z","epoch":1556980249,"modified":1556980249,"text":"This is a really interesting game, the mechanic of moving those dots around through space was really unique. it was difficult to figure out all the mechanics, like I needed to put the dots on the asteroids to make mines, and that I needed to put mines on all the types of asteroids.  But overall I think you created a really interesting idea that could be consistently fun with some more game design :)","likes":1,"format":"md"},{"author_name":"elmo","author_uid":"1022746","time":"2019-05-04T14:35:52Z","epoch":1556980552,"modified":1556980552,"text":"Some visual feedback for upgrades and empty asteroids would be nice. the game loop is fine but it was somwhat grindy","likes":1,"format":"md"}],"format":"md","images":["ld44\/149776-9ea2f3e5dc5f748bf533d7added68935.png"],"links":[{"url":"https:\/\/github.com\/Aggrathon\/LudumDare44","text":"Shockk"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Windows.zip","text":"Windows"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Linux.zip","text":"Linux"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Mac.zip","text":"macOS"}],"metadata":{"g_key":"51176","g_author":"1001982","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"253758","g_title":"Green Goo","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"149776","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.527335"},"nds":{"n_key":"149776","n_urlkey":"253758","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/green-goo","n_slug":"green-goo","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1982","n_created":"1556352222","n_modified":"1556964005","n_version":"471472","n_status":"COMMIT"},"node":{"id":149776,"parent":139254,"superparent":9,"author":1982,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-28T23:33:44Z","created":"2019-04-27T08:03:42Z","modified":"2019-05-04T10:00:05Z","version":471472,"slug":"green-goo","name":"Green Goo","body":"![ScreenShot.png](\/\/\/raw\/eb7\/z\/22450.png)\nManipulate gravity to coordinate swarms of nano-robots in order to \"greenify\" a planet.  \nFuel the expansion by spending your nano-robots to build mines on the asteroids.  \n\n## Controls\n\nMouse left and right click for interactions, scroll to zoom, and edges pan or WASD\/arrows for moving around.\n\n\n## Development\n\nThis Ludum Dare I wanted to try using Unitys upcoming \"Data Oriented Tech Stack\".\nThis means the game can easily handle thousands of physics objects.\nThe drawbacks are that the scope is more limited than originally envisioned \n*and* that I'm unable to do a WebGL build (multithreading not yet supported by WebAssembly).\n\nA more thorough look into my experience can be found [here](https:\/\/github.com\/Aggrathon\/LudumDare44\/blob\/master\/Documentation\/dots.md),\nwhere I also describe an interesting technique for handling gravity and navigation (a vector field).\n\n## Tools Used\n - Unity\n - Visual Studio Code\n - Blender\n - Inkscape\n - Abundant Music (randomly generated music, but opting out of the audio category)\n - Audacity\n - Github","meta":{"author":[1982],"allow-anonymous-comments":"1","link-01":"https:\/\/github.com\/Aggrathon\/LudumDare44","link-01-tag":"50","link-02":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Windows.zip","link-02-tag":"42337","link-03":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Linux.zip","link-03-tag":"42341","link-04":"https:\/\/github.com\/Aggrathon\/LudumDare44\/releases\/download\/v1.0\/Green.Goo.-.Ludum.Dare.44.-.Aggrathon.-.Mac.zip","link-04-tag":"42339","grade-06-out":"1","cover":"\/\/\/content\/eb7\/z\/22516.png"},"path":"\/events\/ludum-dare\/44\/green-goo","parents":[1,5,9,139254],"love":0,"notes":5,"notes-timestamp":"2019-05-04T14:35:52Z","grade":{"grade-01":7,"grade-02":8,"grade-03":7,"grade-04":7,"grade-05":7,"grade-07":6,"grade-08":5},"magic":{"cool":137.74744634424,"feedback":1,"given":9.25,"grade":6.7142857142857,"smart":20.504259658091}},"text":"![ScreenShot.png](\/\/\/raw\/eb7\/z\/22450.png)\nManipulate gravity to coordinate swarms of nano-robots in order to \"greenify\" a planet.  \nFuel the expansion by spending your nano-robots to build mines on the asteroids.  \n\n## Controls\n\nMouse left and right click for interactions, scroll to zoom, and edges pan or WASD\/arrows for moving around.\n\n\n## Development\n\nThis Ludum Dare I wanted to try using Unitys upcoming \"Data Oriented Tech Stack\".\nThis means the game can easily handle thousands of physics objects.\nThe drawbacks are that the scope is more limited than originally envisioned \n*and* that I'm unable to do a WebGL build (multithreading not yet supported by WebAssembly).\n\nA more thorough look into my experience can be found [here](https:\/\/github.com\/Aggrathon\/LudumDare44\/blob\/master\/Documentation\/dots.md),\nwhere I also describe an interesting technique for handling gravity and navigation (a vector field).\n\n## Tools Used\n - Unity\n - Visual Studio Code\n - Blender\n - Inkscape\n - Abundant Music (randomly generated music, but opting out of the audio category)\n - Audacity\n - Github","title":"Green Goo"}