Snekklr by keepee
Snekklr
physicsy snakes chomping on each other
Left and Right to turn, hold both to go forward and open jaw, release to chomp
play at http://keepee.itch.io/snekklr for a full screen button
This was gonna be fit both themes, grow and two button, but i never got around to implementing the growing. whoops
https://twitter.com/keepeetron
Blog post with a load more info:
http://keepeetron.tumblr.com/post/135230946811/snekklr-ld34-entry
http://ludumdare.com/compo/2015/12/14/s-n-e-k-k-l-r/
physicsy snakes chomping on each other
Left and Right to turn, hold both to go forward and open jaw, release to chomp
play at http://keepee.itch.io/snekklr for a full screen button
This was gonna be fit both themes, grow and two button, but i never got around to implementing the growing. whoops
https://twitter.com/keepeetron
Blog post with a load more info:
http://keepeetron.tumblr.com/post/135230946811/snekklr-ld34-entry
http://ludumdare.com/compo/2015/12/14/s-n-e-k-k-l-r/
| Web | http://keepee.itch.io/snekklr |
| Source | https://www.dropbox.com/s/phwnnvv0zv8x1zy/Snekklr.capx?raw=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12238 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.47 | 300 |
| Fun | 3.48 | 249 |
| Graphics | 3.33 | 357 |
| Humor | 3.21 | 155 |
| Innovation | 4.00 | 49 |
| Mood | 2.75 | 633 |
| Theme | 3.95 | 296 |
i love it, the graphics quite nice too, this will be a great online multiplayer game
your AI kill itself btw :))
This version lacks music & sounds, that would make mood way better.
Also when I eat opponent's head mine disappears!
Anyway it's good game (I rated most fields with 3, which I use for good games that aren't really good).
@Knowledge I was in a hurry to finish and there's a lot more to fix and add to this. I will definitely be continuing to dev this. I'll update the itch.io page in a week or so after the comp is over.
@Os_Reboot The AI is not really AI at all. It just randomly changes it's left/right input as if its a player pressing those keys. (lol)
also that simple effect of the two squares popping out works really well. gonna remember that one.
I'm not sure if multiplayer is the best thing for this game (got no else around now to test it, so can't really judge), but I hope you continue working on it. then I also wonder if you should keep the 2 button presses for the munch then. I know it's for the theme here, but it would probably work better with an extra button.
anyway, curious to see where this goes.
also, just read your post about extra features, good stuff!
You're kinda right, the red muscles were not planned. The box2d physics joints I found to be buggy and limiting, so I decided to make my own. The muscles started off as debug markers so I could make sure my own joints were working, but they looked cool so I made em look like muscles.
https://dl.dropboxusercontent.com/s/p8zb8v8j6nyric5/2015-12-12_15-03-05.mp4?raw=1
>I also wonder if you should keep the 2 button presses for the munch then.
That's what I'm thinking too.. extra buttons will make it easier to control, but I really value local multiplayer. Having as little controls as possible makes it easier for 2 people to use the same keyboard without keys conflicting.
Fun 4/5: It's really fun oto it your tail, your body and the rest of the snake's sgements. The Ai kills himself though. But don't worry, make a good AI ith aa lack of time is difficult :)
Theme 3/5: Not really well used. But used.
Graphics 4/5: Really consistent primitives.
Humor 4/5: As I said, ating your tail is funny.
Mood n/a: Not sure if intended.
Overall 4/5: That's the Ultimate Suicide Snake Simulator 2K16!
In my opinion, there should be a way to smoothly move and steer.
E.g.: Start by holding L+R to move forward. Release L to start steering right (but you gradually lose speed). Hold L+R once again, so velocity is regained and you go back to moving forward.