Om by oxysoft


Description
Om is a game of patience and decisions.
Instructions
The goal is to reach 100 blocks by consuming expand tokens which create blocks around them, but beware of bomb tokens along the way which will destroy blocks instead.
The action of consuming is applied to the entire board at once, you cannot pick which blocks you want to consume: It's all or nothing, and you have 4 decisions at any given moment. If both bombs and expands are present when the player consumes, bombs will be delayed until expands have been consumed. Therefore, you may rotate the board to avoid bombs which opens up your freedom.
Controls
- Left/Right: Rotate cubes
- Space: Consume
- F1: Remap keys (e.g. to use a controller)
Credits
- Nicolas M. (oxysoft) - Programming
- Kyle R. (neonlare) - Music
Other
If you enjoy classical or baroque, the main game theme is 6:30 long so don't be afraid to just let it play!
| Windows | https://oxysofts.itch.io/om |
| macOS | Same |
| Linux | Same |
| HTML5 (web) | Same |
| Other (document) | https://curoi.bandcamp.com/album/om-patience-ost |
| Original URL | https://ldjam.com/events/ludum-dare/40/om-patience |
Ratings
| Given | 15🗳️ | 9🗨️ |
The gameplay itself isn't particularly compelling. I didn't feel like I had a lot of control over what was happening, and because the bombs would always go off after the pluses the randomness was always working against me. If I tried to strategise and avoided activating a side with a lot of bombs on, eventually the bombs would just agglomerate there and I'd have to set off a huge chunk of my map. There was a bit of a balance there, where the bombs would create a lot of small islands which the pluses could really easily populate, then the pluses would create big chunks of land that the bombs could easily destroy. So there were definitely some interesting emergent mechanics at play, I just didn't feel in control of any of them, and wasn't able to leverage them to get the 100 tiles.
But I still played this game for a good part of an hour. In part for the stunning graphics, but for the most part just for the music. As I mentioned earlier, I liked the intro sequence the most (and wish it was in the game proper) but the entire soundtrack is amazing and I'm in awe you got it done in 72h, even with a dedicated composer.
Thank you so much for the experience, and keep up the good work.
I might've cleared sooner, though, if I'd known I could rotate the cubes before the bombs went off. Whoops!
keep it up!
don't forget to check out my game too :)
Like there isn't any danger posed other than one's own stupidity, in games like this (and things like Hexic), sometimes it helps to have a mechanic where it's like "here is a black hole that is going to count down in 8 turns and makes you instantly lose, it is static regardless of when you rotate, so you have to destroy it by bombing that tile away before then). Just to feel more like there are stakes and there's some kind of strategy more than just "go for the most greens at the edge, switch to the one with the least bombs". It was a bit like following an algorithm rather than doing clever strategies.
But still, looks nice, sounds great, core mechanic is cool. Good job.