Alida of Arx by jsmars

Play in Web browser
Try out our point-n-click adventure game / board game! You play Alida, a young cadet at Arx Academia, a school of various forms of magic. Today is the yearly trials and you need to prove that you are worthy enough. (We wanted to implement board game more than we had time to)
This was very fun to make as we explored a lot of area we hadn't worked on before. New tools. New genre. Focus on story instead of features. Do voice acting (over 250 lines!)
Please leave your comments and feedback in the comments!
Walkthrough: If you get stuck or just want to complete quickly, you can check out this quick walkthroug here: https://goo.gl/kjUyn3
Retrospective: Here is an excellent retrospective written by @svdvorak https://ldjam.com/events/ludum-dare/41/alida-of-arx/alida-of-arx-post-jam-retrospective
Hopefully we will get time to make a post-jam version with some things we didn't have time for and some bugs reported in the comments:
Things we wanted to add but didn't have time: - In / Out walking animations (currently causes some moonwalking) - More chess
Reporting issues - Potion ingredient respawn bug - Voice sync for web version (works better for downloadable) - Balance voice levels - Chess king piece easier to identify - Castle missing line - Some voice files choppy/unfitting wood (not sure we can re-record them, we'll see)
Screenshots:




| HTML5 (web) | http://www.jsmars.com/misc/alidaofarx/ |
| Windows | http://www.jsmars.com/downloads/Alida_of_Arx_1.0.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/alida-of-arx |
Ratings
| Overall | 197th | 3.867⭐ | 85🧑⚖️ |
| Fun | 450th | 3.433⭐ | 84🧑⚖️ |
| Innovation | 1103th | 2.544⭐ | 82🧑⚖️ |
| Theme | 1135th | 2.482⭐ | 85🧑⚖️ |
| Graphics | 174th | 4.178⭐ | 89🧑⚖️ |
| Audio | 61th | 4.063⭐ | 81🧑⚖️ |
| Humor | 428th | 3.132⭐ | 78🧑⚖️ |
| Mood | 191th | 3.785⭐ | 81🧑⚖️ |
| Given | 89🗳️ | 98🗨️ |
https://ldjam.com/events/ludum-dare/41/incompatible-rally
There are just a couple of very minor things. Character talking animation is out of sync but you stop noticing it after a minute. Subtitles appear long before the actual voiceline starts thus creating a little dissonance. Overall the art is great (especially the classroom), but the chessboard is a little bit too stylized for me. I'm not a very competent chess player but I couldn't make up which figure is which, so I lost that challange after a couple of wrong turns.
And I got the bad ending (I suppose there are multiple). Which is actually really-really good! It's not always a good ending in real life, especially if you are such an irresponsible person as our main character.
Also thanks for playing and rating my game to @svdvorak who brought me here in the first place!
EDIT: Oh man, and that classroom! <3
The art and music are amazing. I loved the courtyard background.
Keep up the great work!
@detectiveLosos Thanks for your feedback! The out of sync issue seams to be mainly in the web version. In the downloadable version its is fairly synced, but the loadtimes are higher between rooms instead, it seams the webversion loads the audio when it's played which sadly results in a lag.
@honey I understand your preference in this, we chose this way to make those who have trouble with english have time to read the subtitles in their own time.. but we could definitely add it as an option to choose if you want the dialog to continue by itself. Thanks for letting us know!
The puzzle path is a bit unequal though, and would gain some polish. I blocked on how to finish the dreamcather (thanks for the playtrough !), when the rest didn't require very much thoughts from me (ex. clicking every ingredients until finding the correct ones).
Note that the character sprite wasn't flipped correctly with the movement orientation, resulting on a lot of moonwalks from Alida :)
I think I encountered a bug with the potion though, because when the items on the shelves respawned I only got to use the holy water and the potion was ready. I had put in the Holy water and another item before, but couldn't find the rose petals earlier.
Anyways, nice job with all those voice lines! The audio did clip/cut out at times or had some large audio level differences, but I really enjoyed it!
@Zetre definitely a bug, will put in on the list for fixed up version :)
The one and only thing I could say I didn't really like was the inconsistency in recording and output levels for the voice. However, you did have voice acting which is really commendable.
Oh, and I almost forgot...you had saving and loading options (which I didn't try).
Thanks for the experience!
PS: I'll play it again to get the good ending. *cracking knuckles* Let's do this!
Saw your comment on our game, and I agree - it's tough to get story-based games off the ground in 72 hours, and it's harder to do that in a non-linear story. Yours is a pretty impressive example of when a story-based jam game works. I appreciate that you included voice acting consistently; I didn't notice any NPCs who didn't speak, which helps to keep the mood intact.
I'd also say that you did a good job with choosing the right scope. There are bits of the typical game-jam clunkiness - nothing happens when you click "castle" from the courtyard, and the main character occasionally walks around in an odd way - but there are far fewer issues in your game than most, especially given how much content there is. Well done!
@corc0 thanks for the castle find, we really tried to not have any non-clickable objects, will put it on the update list
@Annie Owl Yeah I agree that the puzzles are too easy, it's our first time making an adventure game though, and we would rather many people can finish it than make it too hard so people don't make it through, since they will be trying many games. I think the chess puzzle should be correct tho, the correct move is (spoiler) queen-two steps forward, then queen-one step right to take rook.
I'm really happy that so many people completed the game @Brendan Toy @corc0 @Zetre etc, but I'm sad you all got the dark ending.. I wouldn't say you lost tho, there are just multiple endings :smile:
Sorry guys, my bad !
That was a wonderful journey 😃
The voice acting was convincing (especially the main character !), some of them were sadly too low. The graphics does just what we ask them, the music is perfectly fitting, and you have some really inspired and sometimes funny dialogs 😄
It's impressive that you brought us a long game with such content, great job to all the team, you deserve it 😃
Sooo, the bad first : I founded some art inconsistent like the main character was nice but some background or characters looked strange just next to the main, same with voice
Then the good : Well I have finished the game and I didn't expect me to go so far, the potion and the chess part was fun to get I was like "dude I have remember the spell and even reoder it ??? How ?" But I did it and was so glad. The music setup a gud mood and I have a great experience :D Impressive to see you've done this much ! Thanks and good job all team !

The spirit asking you to leave the room is a nice touch.
The character tends to moonwalk a bit too much though ;)
All in all, a great entry. Congratulations to everyone involved!
And I'd be delighted if you could check mine.
https://ldjam.com/events/ludum-dare/41/a-fistful-of-shrooms
Maybe, you could improve the sound mixing. Some voice line levels were really lower than others.
@Narudgi I'm so glad you managed to get it right, I think you are the first to report that you finished with the happy ending :D
@smatcher Also the moon walking is due to us not having time to finish the walk in/out animation in time. Hopefully we will get this into a post-jam version.
@Annie Owl @AdVd Thanks for pointing that out! They do look quite similar. I realized too that they did look a bit similar, but it was too late and our artist had gone home already. I'll definitely put this on the list to be fixed though.
@gdort Yeah like many Unity tools it's a bit expensive (one of the many reasons I don't like unity tbh), but it was quite a good tool for making this type of game. I guess it's a very niche tool so they probably don't have very many sales, thus the price has to be higher. If I make any more games like this tho, I'm very tempted to build my own tools for it from scatch.. but then again I'm a bit of a tool coding junkie :D
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
As you already identified, the sound could be more balanced. Also the character movement was sometimes strange and had some glitches:


Additionally, I'd like to thank you for trying out our game and giving such positive feedback! :smiley:
This is an incredible amount of work for a game jam game. The visuals are great, and I'm really impressed that you managed to get full voice acting done. I wish it could have been a little less linear, like I don't see why the player can't work on preparing for the dream reading and alchemy trials at the same time. On the whole, this is fantastic!
I am curious, how were you planning on implementing board game elements?
* Some of the title text is cut off on my 1920x1200 monitor; Consider letterboxing instead of filling?
* Mrs. Wolf, Mr. Wolf, four sons, one daughter: that adds up to seven, doesn't it? I feel like I must be really bad at riddles :smile:
* I thought the first hint for the spell the ancestor gives you was to swap the first and last parts, like Lugi's instructions on the summoning spell :slight_frown:
* The art style was great, it was like a king's quest game made by studio ghibli :thumbsup:
* I got two endings; is there a third? I want to know what's behind the locked door! :smile:
Thanks for making this game!
The common RPG issue of very slow dialogue and voice acting cropped up but you probably know that. For some reason the game got quite laggy after a while, too.
The subtitle font was super hard to read for me on a 1680x1050 screen. I think a solid background for it might help, or possibly a different font.