BulletJam by C.Even

[raw]
made by C.Even for LD 42 (JAM)

webhead.png preview01.gif preview02.gif webbottom.png

Shooting game that bullet and enemy's body can stick on the wall like jam

WASD to control Movement

Left mouse button to Shoot

Right button to place Bomb

This game uses Monocle engine(Celeste’s open source engine, based on XNA), and it's source is on https://bitbucket.org/MattThorson/monocle-engine/

If you can't launch the game, probably because that XNA needs to be installed, the download link is here: https://www.microsoft.com/en-hk/download/details.aspx?id=20914

We added a post polished version which compared to jam version: * Added start, gameover, win UI

  • Added player and boss's death animation

  • Changed player's HP from 6 to 3

  • Made boss's attack easier

  • Fixed some little issues

Ratings

Overall 291th 3.671⭐ 37🧑‍⚖️
Fun 222th 3.647⭐ 36🧑‍⚖️
Innovation 234th 3.588⭐ 36🧑‍⚖️
Theme 250th 3.897⭐ 36🧑‍⚖️
Graphics 334th 3.824⭐ 36🧑‍⚖️
Mood 801th 2.875⭐ 34🧑‍⚖️
Given 42🗳️ 4🗨️

Feedback

Wekaj
14. Aug 2018 · 00:20 UTC
Cool idea! I liked the boss's entrance and attacks.
hdmmy
14. Aug 2018 · 07:12 UTC
Good idea!
Dialglex
14. Aug 2018 · 11:31 UTC
Very interesting usage of the theme. I found it very challenging (I couldn't get past the first boss lol :P), but maybe I'm just bad hehe. I liked the art, especially the bouncy slime animations.
Andrei9
17. Aug 2018 · 15:50 UTC
Good! :thumbsup:
lekkel124
17. Aug 2018 · 17:05 UTC
It's the first time in a shooter game that I find a use not to shoot, other than amo or slowing time.
It sure fits the theme very well, and is an original idea on its own.

The art was super cool (when there were no monsters on screen, I couldn't stop moving my mouse and looking at my characters arms) and very colorful !

Keep it up ^^
st.n
18. Aug 2018 · 05:19 UTC
@lekkel124 Thank you for your comment!!! I'm very glad that you like our game! It's our first time participating in the Ludum Dare and it's a very great experience. We will continue making new games in future LD.
yayapipi
18. Aug 2018 · 07:07 UTC
![Capture.PNG](///raw/a31/81/z/1a2c3.png)
Why I am unable to open it ?
🎤 C.Even
18. Aug 2018 · 07:17 UTC
@yayapipi Maybe you haven't installed XNA 4.0? You can download it from here. https://www.microsoft.com/en-hk/download/details.aspx?id=20914
yayapipi
18. Aug 2018 · 07:24 UTC
![Capture.PNG](///raw/a31/81/z/1a2c7.png)
Work Fine now , incredible game !Love the idea and all the things. Great job.
What engine you use to develop this game?
写一句中文试试看...
🎤 C.Even
18. Aug 2018 · 07:29 UTC
@yayapipi Thanks for playing! We used Monocle engine(Celeste's open source engine, based on XNA), it's my first time using this engine to make game, we even did't expect to finish the game. Engine source address here: https://bitbucket.org/MattThorson/monocle-engine/ 哈哈
CristiHKJ
18. Aug 2018 · 07:37 UTC
Great game! Very cool and interesting! :D
Carlos Giraldo
18. Aug 2018 · 07:58 UTC
Really like the artstyle, and the little touch at the end of the boss using the scattered paint.
hanin
18. Aug 2018 · 08:45 UTC
Wowie, this is a pretty good entry!

I really liked how the more you shot the more space you actually took up and how that plays into the gameplay. The game runs quite well, with really cool art and really tight controls. The only problem I have is that I couldn't pick up the bombs for some reason? Either way, something you can quite easily fix and then all you need is some some sfx and some music and you got a solid entry.

Well done my dood!
halomegames
18. Aug 2018 · 08:50 UTC
Im writing here only about Jam version:
Really clever idea that i can get stuck and this is only my own fault :)
I was very impressed when Boss appeared but he was too hard for me :)
I wish bombs are faster.
Very nice!
pepelumen
18. Aug 2018 · 08:53 UTC
Very nice! A fun mechanic to play, well implemented. I liked how you have to balance quick shoots and positioning. The bombs are fun, a life saver but chaotic, unless against the boss, when it's a win-win. The boss was very difficult in the jam version indeed, it's a good change.
honey
18. Aug 2018 · 09:21 UTC
Great concept, unfortunatelly the jam version is lacking any UI and game info, as well as sfx and stuff. However, it's very fun to play, control scheme is pretty intuitive, so it doesn't matter that much. Artstyle is also great! Very fun experience, thank you for that!
pranjalbisht
18. Aug 2018 · 09:25 UTC
Pretty nice use of the theme, and more so when the bodies and bullets can form structures blocking off the parts of the room altogether, instead of just collecting at the sides. I tried to escape enemies by making such walls but they passed right through them, ahahah! Great work on the graphics, btw!
st.n
18. Aug 2018 · 09:30 UTC
@hanin Thank you for your playing and comment!

About the bomb picking issue we think it might because the player collider is a bit too small, we considered make it larger but thought it might be too harder to avoid the enemy and boss's bullet. So we may use two independent colliders if we have enough time.

BTW, we set you can't pick up more bomb when you already have 3.

And about the sound effect and music. We really want to put some good music and sfx, but neither of us can do it (haha~, and also we had ran out of time). We are interesting in learning more about sound stuffs~

Anyway, thank you for your advices!
hollandgeng
18. Aug 2018 · 12:38 UTC
wow this game is pretty cool
Treizive
18. Aug 2018 · 14:35 UTC
Hey! The game is really nice and well designed. Too bad that there is no way to restart a new game after having loose. Anyway great job guys!
tom7
18. Aug 2018 · 15:24 UTC
This is very good. Each time I thought it was getting repetitive, something new was introduced. For the first part of the game, the jam on the walls is a nice novelty but it doesn't really do that much and there's not much strategy to how you place it, but on the boss, it has a nice way of balancing against the standard bullet hell strategy of staying far away from the boss and only making small movements. Neat! I didn't even notice that there were bombs, which might have helped me win it... the boss was just a bit too hard for me without it. Nice graphics; I particularly like the detail of how the player is pointing to shoot jam. :)
framg
18. Aug 2018 · 16:14 UTC
nice idea and nice gameplay i enjoyed it, but is a bit uncomplete the jam version. anyways good job!
sh1rogane
18. Aug 2018 · 16:19 UTC
Love the graphics and the take on the theme.

The gameplay was solid but without sound it felt a bit "empty". I think that making the slimes maybe grow up instead of popping in would make it a bit more manageable. I also experience some slowdown (if that was not a feature slowmotion :wink:)

I also found out that you can press F to make all the slime go flying and make it impossible to shoot the slimes :smile:
Shapkofil
18. Aug 2018 · 16:57 UTC
Cool game feels polished i especialy like the detail that his eyes move to the shooting direction (time for shameless selfpromotion) my entry is simular but it isnt nearly as polished..... But the idea ot the the slimesh dead bodies splashing onto the walls is amazing. I had fun time playing good job guys.
Shapkofil
18. Aug 2018 · 17:00 UTC
XD i just realized i played the polished version...
🎤 C.Even
18. Aug 2018 · 17:07 UTC
@sh1rogane Wow! Finally, there is someone find that key, actually if you hold F, you can see them shaking :wink: , there is another key R that I forgot to delete in the jam version, that key will delete all the the enemy and bullet, bring back player at the same time. And "~" is useful in both jam and polished version, which will show the console of monocle engine and debugdraw all the collider.

Actually we did plan to make the slime drop from sky rather popping in, growing up is also a good idea. Beside, slowdown is not a feature, probably caused by heavy collision detection? or rendering?

And we definitely want to add sound, but we are not experienced in sound area, and also time is not enough, it's our first Ludum Dare, we even did't expect to finish a game at the beginning. However, we really enjoy the process! :smile:
gil4
03. Sep 2018 · 02:37 UTC
I liked it a lot! One of the few games that really made me feel like "I'm running out of space" and it was totally on me, not just "because the game was designed with that theme in mind". Making that jam-terrain add up bit by bit is really nice from the coding perspective. The graphics were pleasant as well. First and foremost, it was fun. :) Great job, especially for your first Ludum Dare!