BulletJam by C.Even

Shooting game that bullet and enemy's body can stick on the wall like jam
WASD to control Movement
Left mouse button to Shoot
Right button to place Bomb
This game uses Monocle engine(Celeste’s open source engine, based on XNA), and it's source is on https://bitbucket.org/MattThorson/monocle-engine/
If you can't launch the game, probably because that XNA needs to be installed, the download link is here: https://www.microsoft.com/en-hk/download/details.aspx?id=20914
We added a post polished version which compared to jam version: * Added start, gameover, win UI
Added player and boss's death animation
Changed player's HP from 6 to 3
Made boss's attack easier
Fixed some little issues
Ratings
| Overall | 291th | 3.671⭐ | 37🧑⚖️ |
| Fun | 222th | 3.647⭐ | 36🧑⚖️ |
| Innovation | 234th | 3.588⭐ | 36🧑⚖️ |
| Theme | 250th | 3.897⭐ | 36🧑⚖️ |
| Graphics | 334th | 3.824⭐ | 36🧑⚖️ |
| Mood | 801th | 2.875⭐ | 34🧑⚖️ |
| Given | 42🗳️ | 4🗨️ |
It sure fits the theme very well, and is an original idea on its own.
The art was super cool (when there were no monsters on screen, I couldn't stop moving my mouse and looking at my characters arms) and very colorful !
Keep it up ^^
Why I am unable to open it ?
Work Fine now , incredible game !Love the idea and all the things. Great job.
What engine you use to develop this game?
写一句中文试试看...
I really liked how the more you shot the more space you actually took up and how that plays into the gameplay. The game runs quite well, with really cool art and really tight controls. The only problem I have is that I couldn't pick up the bombs for some reason? Either way, something you can quite easily fix and then all you need is some some sfx and some music and you got a solid entry.
Well done my dood!
Really clever idea that i can get stuck and this is only my own fault :)
I was very impressed when Boss appeared but he was too hard for me :)
I wish bombs are faster.
Very nice!
About the bomb picking issue we think it might because the player collider is a bit too small, we considered make it larger but thought it might be too harder to avoid the enemy and boss's bullet. So we may use two independent colliders if we have enough time.
BTW, we set you can't pick up more bomb when you already have 3.
And about the sound effect and music. We really want to put some good music and sfx, but neither of us can do it (haha~, and also we had ran out of time). We are interesting in learning more about sound stuffs~
Anyway, thank you for your advices!
The gameplay was solid but without sound it felt a bit "empty". I think that making the slimes maybe grow up instead of popping in would make it a bit more manageable. I also experience some slowdown (if that was not a feature slowmotion :wink:)
I also found out that you can press F to make all the slime go flying and make it impossible to shoot the slimes :smile:
Actually we did plan to make the slime drop from sky rather popping in, growing up is also a good idea. Beside, slowdown is not a feature, probably caused by heavy collision detection? or rendering?
And we definitely want to add sound, but we are not experienced in sound area, and also time is not enough, it's our first Ludum Dare, we even did't expect to finish a game at the beginning. However, we really enjoy the process! :smile: