Voxel Leper by BumDag

How To Play: You need to reach the goal area but in doing so, you lose part of yourself along the way.
Controls: - WASD - Arrow keys - Gamepad support
First jam. Apologise there is only ~~2 levels~~ ( I added 2 more levels). I struggled for time.
Changes: - Added two more levels (4 in total) - Allowed the player to fall - Added restart level when player fails (Thank you for the suggestions guys...I found time)
| Source code | https://github.com/JSeneque/VoxelLeper |
| HTML5 (web) | https://bumdag.itch.io/voxel-leper |
| Windows | https://www.dropbox.com/s/0xxuh84pkthlrgo/VoxelLeper_Windows.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/voxel-leper |
Ratings
| Overall | 186th | 3.565⭐ | 33🧑⚖️ |
| Fun | 129th | 3.565⭐ | 33🧑⚖️ |
| Innovation | 195th | 3.323⭐ | 33🧑⚖️ |
| Theme | 309th | 3.306⭐ | 33🧑⚖️ |
| Graphics | 317th | 3.1⭐ | 32🧑⚖️ |
| Audio | 291th | 2.839⭐ | 33🧑⚖️ |
| Humor | 398th | 1.692⭐ | 28🧑⚖️ |
| Mood | 430th | 2.5⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 19🗨️ |
int scene = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(scene, LoadSceneMode.Single);
With using UnityEngine.Scenemanagement;
I hope this is usefull feedback, good job.
Some feedback points:
- You shouldn't be able to clip through walls.
- View of the player model should be obstructed less by walls.
- Take away control of the player when they touch the goal (so they can't lose after they've won).
@paperjack - Yes, unfortunately...not a feature :( The move in code somehow ignored the colliders.
Good job on updating the game. The last level showed the mechanic of the sacrificing a little better, and the resetting also made it feel a lot more polished. Awesome job!
// Raycast a line in the 4 directions
// If you hit a hitboxes to the south, you cant move south
// Etc
Besides that, great job!
@nander - I totally agree but I was limited on time. I could only work on it for about 10-15 hours. But thank you for your feedback and I will next round block out my calendar. To be honest, I only knew LD43 was on when I got the final vote notification...totally miss it!
@game-coder28 - Thank you for your positive feedback mate. Maybe I can make a game after all.