Quoala by Goloso Games
* Please if you like (or even hate) the game, leave a comment, it is really helpful for me to have feedbacks :) *
VERSION 1.1 (final version for ludum dare) * skip texts (only when possible) * endings number on main menu screen * a couple of english mistakes * "about us" screen. There will still have probably some english mistakes, sorry about that !
Introduction : Francis has just bought a new GPS tracking device named Quoala. He is now in holidays with his wife, driving to his hostel, but unfortunately, the Quoala has low battery.
Quoala is a minimalist narrative game, with multiple endings.

| HTML5 (web) | https://golosogames.itch.io/quoala |
| HTML5 (web) | |
| Source code | https://github.com/frymarp/Quoala |
| Original URL | https://ldjam.com/events/ludum-dare/39/quoala |
Ratings
| Overall | 249th | 3.443⭐ | 63🧑⚖️ |
| Fun | 426th | 2.984⭐ | 63🧑⚖️ |
| Innovation | 149th | 3.516⭐ | 64🧑⚖️ |
| Theme | 373th | 3.443⭐ | 63🧑⚖️ |
| Graphics | 287th | 3.393⭐ | 63🧑⚖️ |
| Audio | 97th | 3.574⭐ | 63🧑⚖️ |
| Humor | 82th | 3.414⭐ | 60🧑⚖️ |
| Mood | 32th | 4.033⭐ | 63🧑⚖️ |
| Given | 55🗳️ | 45🗨️ |
consider the size of the screen though, i played it in itchios browser and it meant that the buttons and dialogue couldn't be on the screen at the same time, which when the game is mostly negative space felt frustrating having to keep scrolling up and down
consider the size of the screen though, i played it in itchios browser and it meant that the buttons and dialogue couldn't be on the screen at the same time, which when the game is mostly negative space felt frustrating having to keep scrolling up and down
consider the size of the screen though, i played it in itchios browser and it meant that the buttons and dialogue couldn't be on the screen at the same time, which when the game is mostly negative space felt frustrating having to keep scrolling up and down
consider the size of the screen though, i played it in itchios browser and it meant that the buttons and dialogue couldn't be on the screen at the same time, which when the game is mostly negative space felt frustrating having to keep scrolling up and down
I'd probably opt for the text to go a little faster as the timing greatly contributes to the great mood of the game.
Story-wise, I really enjoyed it. There are some English mistakes (which can be forgiven since it's not your first language), and some dialogue felt a *little* bit stiff, but overall you did a good job! It's not the easiest thing in the world to make a multi-ending game, but you handled it pretty well!
I noticed after I completed one run the 'Endings' screen showed number 5 twice and missed 1. 
It was well done though.
I just wished we could fast forward the dialogs as it tends to be a bit slow, but otherwise it is a great narrative game. Well down! :)
ps: other minor defaults includes english mistakes in some lines of dialog and some line that as not as well written as most of the game. But Overall I really enjoyed it, good job !
The only problem I felt was the story. I would have liked to follow a more engaging story. Cuz you know, the only thing you have in these kinds of games to add more variety and fun, is your story. So you need to play well with that.
But anyways, It was good. It has the potential to pull the player back to play more.
I love these kind of games. For a compo entry it has a really good mood and sound and it's fun! I played it a couple of times and really enjoyed it.
Well done.
@jupiter-hadley Thanks for the first let's play ! I'm glad you enjoyed the game.
@schu @rahtainka @jimbly thanks for your feedbacks, I really appreciate !
More of that, it's good to know that I opened 3 endings out of 7. The game is small but I enjoyed it.
Thanks!
Overall, well done! The only thing that kinda bugged me was that there was little depth to the decisions, or at least i felt like it. My first instict was "let's follow this GPS and see where it takes us". And when i got that ending, i was like "fuck this thing, i'm trusting my wife".
Besides those two endings... there's little reason, besides the "i want to know all of the endings", to take any other decision. Although, this is a Jam, and i'm asking for something that even some AAA even struggle with, sooo... can't blame that on you xD
Good job!
I know it can be a pain to get right the first time, but try to work on the framing of your webgl player -- it will make your games feel cleaner. Your frame size is 960x600 so make sure your game is exported snugly at that resolution. Using the minimal webgl template can help, unless you explicitly want the bar at the bottom.
I really like how the wife just speaks really like a normal human would, which is a nice change from a lot of interactive stories (well, apart maybe from the Indiana Jones reference ;P). My first thought when the GPS went all weird was that I got hacked and nothing good would happen if I followed its direction, it's cool to see common sense worked.
I unlocked all endings out of curiosity, it gets a bit crazy at times (alternative Terminator origin story anyone?) but it was fun dicovering them all!
I'll be careful about the resolution, and I need to work again on the dialog speed. Thanks for playing !