Reloader by Vodzik

[raw]
made by Vodzik for LD 42 (COMPO)

reloader_main.png

Description

You control the crane, and you move containers from the unloading zone to the storage zone and to the trucks. The container must be of the same company and the same color as the truck.

You have to hurry, because customers will not tolerate delays.

Take care, because the storage area is filling up quickly and it is easy to make a mess!

reloader1.png

Controls

Unfortunately, the controls is a bit clunky. Especially on keyboard :(

Controller (recomender)

Left analog - Crane movement

Right analog - Camera rotation

d'pad - Camera movement

(WEB WERSION!) LB/RB - Move effector up/down

(WINDOWS WERSION!) LT/RT - Move effector up/down

A - Effector - When effector is empty and it is near container (yellow light), holding this button will attract efector to container, and ewentualny lock it (green light). When container is locked to effector, pressing A will result in releasing it.

Kayboard

wasd - Crane movement

Mouse - Camera rotation

arrows - Camera movement

z/x - Move effector up/down

space/LMB - Effector - When effector is empty and it is near container (yellow light), holding this button will attract efector to container, and ewentualny lock it (green light). When container is locked to effector, pressing A will result in releasing it.

Fixes

-Game over screan is now working correctly

-Camera position corrected

-Cursor is now hidden during game

-Container spawning bug is fixed

-Time bonus is corrected

Ratings

Overall 545th 3.075⭐ 22🧑‍⚖️
Fun 571th 2.816⭐ 21🧑‍⚖️
Innovation 497th 2.921⭐ 21🧑‍⚖️
Theme 527th 3.184⭐ 21🧑‍⚖️
Graphics 400th 3.158⭐ 21🧑‍⚖️
Given 22🗳️ 2🗨️

Feedback

farfadet46
14. Aug 2018 · 11:43 UTC
ok the crane need more speed :)
Hakro
14. Aug 2018 · 11:47 UTC
The graphics are cool, but it's a bit slow and hard to manipulate the effector.
Nice idea overall, too bad it's missing some sound.

Great job.
Dark Prince Zen
14. Aug 2018 · 11:56 UTC
Quite addictive. Had fun just launching some of the containers at times. The horizontal controls not matching up to the vertical was weird but made for a challenging experience none the less. Awesome job.
Rob White
14. Aug 2018 · 12:20 UTC
Good job on the game! A nice idea but it's a bit slow for me. Nice 3D assets though but the UI could use improvements. The crane functions well. Good job.
erikkire
01. Sep 2018 · 20:05 UTC
I am a big fan o physics games but often the controls and object behavior get clunky or unrealistic. This takes a long time to balance. What I think you could improve is the camera view. It was a bit annoying to have to control the camera as well as the crane (at least increase the mouse sensitivity). I also have to spend time avoiding the crane wires to flop around. Maybe these could be stabilized somehow... After some more polishing this game could be a really great game. Also lacks some sound/music.
Darkwing00Duck
01. Sep 2018 · 21:57 UTC
Beautiful stylized graphics. Good idea. :truck:
It was difficult for me to control the camera, constantly rotating because of the mouse.
Eric Kulbiej
02. Sep 2018 · 00:13 UTC
Your game is very nice to play. The general impact is positive.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
mAnimal
02. Sep 2018 · 10:38 UTC
The concept of the game is OK and its working but I have real issue with the camera. Sometime when I am using a magnet its not work as should and the magnet jumps to the sky. The controls are working awesome (DS4windows used wit PS4 gamepad). Just move camera with the crane and add some backgound object. It is like GTA 5 mission harbour with crane. (https://youtu.be/oG836yiFeYc?t=8m37s)
🎤 Vodzik
02. Sep 2018 · 11:44 UTC
@manimal This was my inspiration :D
cheetah
02. Sep 2018 · 15:15 UTC
Nice game, had a lot of fun playing
CristiHKJ
02. Sep 2018 · 15:16 UTC
Great game! I like the physics! :D
yscik
02. Sep 2018 · 16:41 UTC
I think a fixed crane thingy instead of the rope swinging would add a lot to the game, allowing it to be faster paced and be more about quickly moving things and figuring out what to place where, instead of trying to balance and swing the payload just right.