One More Arm by MaximBegunov
So I've decided to combine a slot machine and an arcade platformer and the result is here. The whole game takes place on one screen and changes between classic one-armed-bandit and an arcade plaformer which are connected with each other.
Pull the lever and fight off the enemies!
The controls are shown in the game, use Escape to exit.
A, D - move
Space - fly
Mouse and LMB - aim and shoot
Right now there is no set goal, so you just play for highest score or until you are bored.
I hope you have some fun with it.
Music in-game (free license): HateBit feat. BUHNEM CREW - FWDFWDFWD_100000TIMES

| Windows | https://asgaard42.itch.io/one-more-arm |
| Original URL | https://ldjam.com/events/ludum-dare/41/one-more-arm |
Ratings
| Overall | 167th | 3.904⭐ | 49🧑⚖️ |
| Fun | 93th | 3.979⭐ | 49🧑⚖️ |
| Innovation | 46th | 4.181⭐ | 49🧑⚖️ |
| Theme | 129th | 4.202⭐ | 49🧑⚖️ |
| Graphics | 247th | 4.021⭐ | 49🧑⚖️ |
| Audio | 255th | 3.6⭐ | 47🧑⚖️ |
| Humor | 370th | 3.265⭐ | 36🧑⚖️ |
| Mood | 201th | 3.773⭐ | 46🧑⚖️ |
| Given | 67🗳️ | 44🗨️ |
I'd appreciate it if you could rate and review my game too. https://ldjam.com/events/ludum-dare/41/dunk-four
A little bit hard and repetitive when you die so many times but fun :)
Well done.
On one run, I lost two of my three lives in the first 15 seconds or so, but survived three more rounds with my last dude. 7s are jerks, hunting me down like that.
On specific detail I want to comment on, in particular, was the telegraphing of attacks. Being able to see and anticipate the attacks made the game really playable without feeling hand-holdy.
I had the same experience as Budaniel where I would die really quickly to the bottom row until I learned the 'jump' was really a 'jetpack'!
Sounds and music, as the whole presentation make it complete.
Good job.
I think I will keep it on my desktop and show it to some friends. That may motivate them to participate to some next jams.
For possible future improvements, if you're so inclined, I would add "valuable symbol combinations" spawn special encounters (bosses, if you will) with higher score payout to deeper integrate the slotmachine into the game, and more symbols overall. As fun as it is to play, variety is it's greatest weakness as of now.
I mean, it's already quite a solid piece overall. Very well done!
There are many ways to improve the gameplay by say putting more links between the gamemodes: shooting / not shooting certain targets in arcade mode gives more chances for spawning / not spawning that targets in the slot mode...
And/or spending points earned in slot mode for upgrades in arcade mode...
Anyway, well done!
The gameplay is nice overall and I was very surprised when the giant "7" spawned.
One issue I noticed was the visibility of the lemons shots. A bit more variety among the enemies would also improve things a lot.
About more variety among enemies, I actually had 1 more enemy with a finished mechanic in the game but even with just one more enemy chance of getting 3 in a row would decrease drastically (from ~20% to like ~4-5%). So I decided to leave it as it is or else people wouldn't even know there was something in the game if you got 3 in a row or spend their nerves and time praying to rng god to give them the combo.
Thank you again for the feedback!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape