{"author_link":"\/users\/taco360","author_name":"taco360","author_uid":"1126670","comments":[{"author_name":"triplefox","author_uid":"1108401","time":"2018-12-07T04:42:10Z","epoch":1544157730,"modified":1544157730,"text":"Good small game with some neat features - I won on my second try. I really like that map zoom although the game is so small that it probably doesn't need such an elaborate implementation. \n\nHere's a UX gripe: Why does the game use the mouse to chop things, and the E key to use objects? It doesn't even use the mouse for pointing at objects. I was so close to being able to play the game without fighting my laptop's trackpad, but for that darn mouse button thing.","likes":1,"format":"md"},{"author_name":"taco360","author_uid":"1126670","time":"2018-12-07T05:04:45Z","epoch":1544159085,"modified":1544235873,"text":"@triplefox Hey, thanks for the feedback! Yeah, I probably should have considered laptop users when designing the controls, I'll be sure to implement a keybinding for the axe next patch.\n\nAlso, I used a Unity package called Cinemachine for the camera movement, so the map zoom was actually really easy to add when I realized that it was difficult to tell where you are in the default zoom.\n\nEDIT: I pushed out a new update that adds the spacebar as an alternate keybinding for the axe.","likes":1,"format":"md"},{"author_name":"bastilo","author_uid":"1051871","time":"2018-12-11T11:00:59Z","epoch":1544526059,"modified":1544526059,"text":"Nice, I really liked that game. I love the zoom out and the exploring part. It would be more fun if the resource is not time and there should be something more that would make it more \"survivaly\" but please continue to work on this! \ud83d\ude0a","likes":1,"format":"md"},{"author_name":"Thob","author_uid":"1127542","time":"2018-12-11T19:33:32Z","epoch":1544556812,"modified":1544556812,"text":"The game is really cool, There is some really good ideas (I like this dezoom-map feature )!\nThe concept of the game is good, remind me a mix of Minit and Half-Minute Hero ! It's a good approach of the theme.\nYou have a good prototype from which to work. \n\nMaybe you need to work on the coherence of the island and the environment a bit.\n\nThere is a bit of variety in the assets, little animations and little FX, there is sound, you can win and loose, the game is pretty complete !\n\n@bastilo I think that's not reallythe point of the game. If you take off the time feature it would take away the originality of the concept","likes":1,"format":"md"},{"author_name":"taco360","author_uid":"1126670","time":"2018-12-12T00:56:56Z","epoch":1544576216,"modified":1544576216,"text":"@thob Thanks for checking this out! I agree that the environment needs a bit of work, if I were to revisit this concept some more diversity in the world would be great.\n\n@bastilo Again, thanks for giving this a try! I have to agree with thob though, taking away the time \"resource\" would kinda defeat the whole \"sacrifice\" ideology. However, more survival-ish mechanics would improve the game by quite a bit. That was actually the original idea, but I didn't have enough time to do that so I went with more of a puzzle \/ adventure type game.","likes":1,"format":"md"},{"author_name":"Eric777","author_uid":"1000364","time":"2018-12-17T00:43:44Z","epoch":1545007424,"modified":1545007424,"text":"Wow, nice job!  Robust and bug free.  Love the art style and the sfx were great.  Clever concept of sacrificing time.  Played twice (lost the first time but won the second), enjoyed myself both times.","likes":1,"format":"md"}],"format":"md","images":["ld43\/126675-0eaae0ad045e89aad4ef517ad73932a0.png"],"links":[{"url":"https:\/\/taco360.itch.io\/timestep","text":"Windows"},{"url":"https:\/\/taco360.itch.io\/timestep","text":"macOS"}],"metadata":{"g_key":"51288","g_author":"1126670","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"234676","g_title":"Timestep","g_status":"USEAR3","g_place":"99999","g_commentcount":"6","g_site2_node_id":"126675","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"126675","n_urlkey":"234676","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/timestep","n_slug":"timestep","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"126670","n_created":"1543548569","n_modified":"1544235917","n_version":"411054","n_status":"COMMIT"},"node":{"id":126675,"parent":120415,"superparent":9,"author":126670,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T02:41:40Z","created":"2018-11-30T03:29:29Z","modified":"2018-12-08T02:25:17Z","version":411054,"slug":"timestep","name":"Timestep","body":"Timestep is a top-down puzzle-ish adventure game where every action you make sacrifices time. You'll need to figure out the fastest way to collect all 3 keys if you want to make it out alive.\n\nI drew all the sprites for this game myself. I went for a cartoon-ish \"rough\" style (I.E. the outline of the island pokes out a bit in the corners and things like that).\n\nThis game was made in 3 days during Ludum Dare 43. This idea was way too complicated for the time limit, and I had to cut a bunch of ideas to make it work in practice, but I had a lot of fun with this one. Hope you enjoy playing it as much as I did making it! :D\n![Screenshot1.png](\/\/\/raw\/ece\/e1\/z\/1e36d.png)![Screenshot2.png](\/\/\/raw\/ece\/e1\/z\/1e372.png)![Screenshot3.png](\/\/\/raw\/ece\/e1\/z\/1e3c6.png)![Screenshot4.png](\/\/\/raw\/ece\/e1\/z\/1e376.png).\n\nPOST-JAM UPDATES (Version 1.1 and 1.2 Patch Notes):\n-Fixed collision issues in the forest area (reduced tree density)\n\n-Lowered volume of the sound that plays upon failing.\n\n-Added Mac build (Note: this is untested, so if you run into any issues launching the Mac build please let me know)\n\n-The spacebar now swings the axe just like left-click, this should make playing with a trackpad easier.\n\n-Added some text files and stuff, especially with the Mac version.","meta":{"author":[126670],"cover":"\/\/\/content\/ece\/e1\/z\/1e368.png","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/taco360.itch.io\/timestep","link-01-tag":"42337","link-01-name":"Windows 32 \/ 64-bit:","link-02":"https:\/\/taco360.itch.io\/timestep","link-02-tag":"42339","link-02-name":"Mac build (untested)"},"path":"\/events\/ludum-dare\/43\/timestep","parents":[1,5,9,120415],"love":0,"notes":6,"notes-timestamp":"2018-12-17T00:43:44Z","grade":{"grade-01":7,"grade-02":7,"grade-03":7,"grade-04":7,"grade-05":7},"magic":{"cool":121.71612389004,"feedback":6,"given":5,"grade":7,"grade-01-average":4,"grade-02-average":4.1,"grade-03-average":4,"grade-04-average":4.1,"grade-05-average":4.1,"smart":6.9044967649698}},"text":"Timestep is a top-down puzzle-ish adventure game where every action you make sacrifices time. You'll need to figure out the fastest way to collect all 3 keys if you want to make it out alive.\n\nI drew all the sprites for this game myself. I went for a cartoon-ish \"rough\" style (I.E. the outline of the island pokes out a bit in the corners and things like that).\n\nThis game was made in 3 days during Ludum Dare 43. This idea was way too complicated for the time limit, and I had to cut a bunch of ideas to make it work in practice, but I had a lot of fun with this one. Hope you enjoy playing it as much as I did making it! :D\n![Screenshot1.png](\/\/\/raw\/ece\/e1\/z\/1e36d.png)![Screenshot2.png](\/\/\/raw\/ece\/e1\/z\/1e372.png)![Screenshot3.png](\/\/\/raw\/ece\/e1\/z\/1e3c6.png)![Screenshot4.png](\/\/\/raw\/ece\/e1\/z\/1e376.png).\n\nPOST-JAM UPDATES (Version 1.1 and 1.2 Patch Notes):\n-Fixed collision issues in the forest area (reduced tree density)\n\n-Lowered volume of the sound that plays upon failing.\n\n-Added Mac build (Note: this is untested, so if you run into any issues launching the Mac build please let me know)\n\n-The spacebar now swings the axe just like left-click, this should make playing with a trackpad easier.\n\n-Added some text files and stuff, especially with the Mac version.","title":"Timestep"}