FIZZLE by djfariel
Service Bot Unit F155L3 has been activated after many years. The poor DRUDGEBOT machine finds that the power station it was commissioned to service has not seen any maintenance in... a long time. As F155L3 "Fizzle", make your way around the power plant, gather the energy cores, and reestablish power.
The system is running in Backup Power Mode, so you will have to manually power the doors using local emergency switches. Use your Gravity Manipulation Tool to actuate the emergency switch pads and move supplies around the plant.
You have limited battery reserves so make every moment count. Drain all of your energy and you will shut down permanently. There are charging terminals scattered around the facility, however, they are only running on limited Auxiliary power. It is doubtful that they can support more than once charge.
Local scans indicate unknown biodiversity in the vicinity. Mind your steps, for there may be more than just rust and dust in this forsaken place....
F155L3, restore power to the main reactor. Follow protocol. That is all.
Controls: - WASD or arrow keys to move you character - Left Mouse Button: Activate things you are near - Right Mouse Button: Activate your gravity tool
Mac users take warning: This game requires a two-button mouse!
Non-Windows users: Your builds have not been tested. They are provided for outreach purposes during the game jam. We apologize for any platform-specific issues that we were not able to account for!
| Windows | https://unibear-studio.itch.io/fizzle |
| macOS | https://unibear-studio.itch.io/fizzle |
| Linux | https://unibear-studio.itch.io/fizzle |
| Original URL | https://ldjam.com/events/ludum-dare/39/fizzle |
Ratings
| Overall | 127th | 3.849⭐ | 55🧑⚖️ |
| Fun | 311th | 3.321⭐ | 55🧑⚖️ |
| Innovation | 269th | 3.34⭐ | 55🧑⚖️ |
| Theme | 68th | 4.113⭐ | 55🧑⚖️ |
| Graphics | 168th | 4.151⭐ | 55🧑⚖️ |
| Audio | 132th | 3.712⭐ | 54🧑⚖️ |
| Humor | 403th | 2.432⭐ | 46🧑⚖️ |
| Mood | 147th | 3.755⭐ | 55🧑⚖️ |
| Given | 92🗳️ | 44🗨️ |
I had a couple close calls with dashes back to the central area to stock back up on power before running out. Well done!
Suggestions:
The game felt a little dark. I spent a lot of time trying to move around boxes onto panels that I couldn't see. Maybe make the gravity beam also light up the area? That way you choose if you want to trade the power usage for the extra light.
Bugs:
You could fire the gravity beam way off the screen by clicking outside the window. Was this intentional? I was able to move some things around that I really had no chance of seeing or knowing what they did.
Overall fantastic game, congratulations!
SoI got stuck in the door the first time. But after that I could play well and the game is great, I love the mood and allt he little fdetails you put. The logs and the character speaking was ncie.
Great Job!!!
Other then that perfect game! probably one of the best if not the best I tried so far!
Thank You!
I've seen these types before, but usually they lack any sort of urgency. The power constantly running out really did help in that regard. I didn't have any close calls, but in the end I though I had lost one of the power cores. Luckily I found it in a close by room. Phew!
There are a few technical issues, such as the gravity beam area being very big making it hard to pick up single objects. The AI is also very dumb, which isn't all that bad as you can easily trap monsters in rooms you've already been to.
Some graphical glitches here and there too, like the gravity beam not shutting down when activating the last power core and things prodding through the side of the door sprite. Little things.
Enjoyed it more than I though I would. Good job!
Is there any way to kill or escape from mutants?
It is very hard to play when there are huge amount of them block your moves
Nevertheless the game is AWESOME.
:metal: **Overall: 5**