Noise Runner by amYk777
!!! EPILEPSY WARNING !!!
Noise Runner is a game whose art and enemies are created from the bytes which compose any file that is given to it.
By default, Noise Runner uses its own executable file, NoiseRunner.exe.
However, you can specify which file you want Noise Runner to use.
In Noise Runner, you are a single byte trying to make it all the way to the end of the file you live inside.
The objective is to dodge the technicolor triangles that fly towards you and get as much score as possible.
If you are hit by a triangle, you will lose 1/4 of your score.
You gain score according to how close you are to the center of the world.
Good luck!
Noise Runner is a game whose art and enemies are created from the bytes which compose any file that is given to it.
By default, Noise Runner uses its own executable file, NoiseRunner.exe.
However, you can specify which file you want Noise Runner to use.
In Noise Runner, you are a single byte trying to make it all the way to the end of the file you live inside.
The objective is to dodge the technicolor triangles that fly towards you and get as much score as possible.
If you are hit by a triangle, you will lose 1/4 of your score.
You gain score according to how close you are to the center of the world.
Good luck!
Ratings
| Coolness | 66% | 3 |
| Overall | 2.79 | 823 |
| Fun | 2.44 | 867 |
| Graphics | 3.06 | 498 |
| Humor | 2.24 | 544 |
| Innovation | 3.29 | 393 |
| Mood | 2.77 | 625 |
| Theme | 3.38 | 725 |
:)
Don't mean to sound rude with all of the above, the concept was absolutely brilliant, keep it up.
With regard to collision with triangles, I did not want the game to end there so that the player can experience the visual presentation of the entire file if they so choose.
As for the gap of nothingness you are referring to, that is simply a large sequence of bytes in the NoiseRunner.exe file which are all set to the value of 0. I'm not quite sure why this is the case, as I am not very familiar with the way executable files are compiled. Regardless, if I were to implement a "fix" for this, I believe it would compromise the visual fidelity of the file being used. If I wanted to do that, I would just jump over large strings of 0's like the one you encountered. However, I prefer to preserve as much visual fidelity as I can.
Trippy!
Couldn't tell if it ever stops: it seemed to go on for way longer than I was willing to play, so I just let it run for a good twenty minutes and it was still going...