Space Traveler by SanyingLi
In this game, you play as a commander of a space ship. You got a very powerful ship, however, space traveling requires a lot of energy. Sometimes you have to sacrifice part of function to support next fly.

How to play:
Rules:
To start, you need at least 50 energy. Launching and landing each would cost 50 energy. if You now don't have enough energy to fly to next station, Sacrifices must be made! You can sacrifice other parts' energy to charge the tank.
Control:
Move: A,W,D,S key Shoot: SPACE Bar
Weapon: how powerful the weapon is. Catcher: how much energy you can gain each time. Control: how easily the ship turning
Ratings
| Overall | 258th | 3.397⭐ | 41🧑⚖️ |
| Fun | 270th | 3.2⭐ | 42🧑⚖️ |
| Innovation | 273th | 3.128⭐ | 41🧑⚖️ |
| Theme | 258th | 3.462⭐ | 41🧑⚖️ |
| Graphics | 80th | 3.9⭐ | 42🧑⚖️ |
| Audio | 302th | 2.782⭐ | 41🧑⚖️ |
| Humor | 366th | 2.107⭐ | 30🧑⚖️ |
| Mood | 368th | 2.776⭐ | 40🧑⚖️ |
| Given | 36🗳️ | 35🗨️ |
It can make the game even harder, especially in higher lv, it can be very crazy.
Simple to understand, but i can't find a real strategy which would be optimised (balancing a Gameplay is really hard , so for a game in less than 48 hours, its pretty good)
Well done then :)
Is the game made in Unity?
The flying-between-stations part was a really nice touch, although the difficultly ramps up quite steeply. Maybe some sort of checkpoint system? (one every say, 3-5 lvls? or maybe even a different gamemode all together!)
I think if the game has an ending instead of steeply increase the difficulty, the player's feeling during the gameplay will be better.
Currently, it feels like the game keeps taking my ability out just for killing me.
However, if there is an ending let's say it ends at Level 3, then it show a text like "You MAKE it!" or "You finally reach XXX". It not only completed the game but also gives players a meaning to sacrifice.
primary collision will die,so I always stay in a corner _(:3」∠)_

Small note: please use zip over rar, so people don't need to use 3rd party software to extract your games, windows can handle zips natively. This rar didn't open in 7zip either so I was forced to use winrar.
@imphenzia yes, when I developed this game I find this hard too, so I add the guide line around to try to solve this problem. But it seems the problem still exist, it's my fault didn't come out a better idea to let player feels the depth.
@capital-asterisk Thanks for your feedback.Indeed, I should adjust the difficultly better, from the feedback so far it is too hard. I will play your game soon and learn how it moves, thanks.
The turn animations are a bit delayed though... they could be a bit faster. The animation ends after a really long time.
等您在B站发这个游戏的视频。