{"author_link":"\/users\/metamorphling","author_name":"metamorphling","author_uid":"1074831","comments":[{"author_name":"Eric Kulbiej","author_uid":"1103214","time":"2018-08-13T19:12:39Z","epoch":1534187559,"modified":1534187559,"text":"Nice game, enjoyed it very much. Keep it up!","likes":1,"format":"md"},{"author_name":"Tednesday","author_uid":"1104084","time":"2018-08-14T15:14:59Z","epoch":1534259699,"modified":1534259699,"text":"If I don't move then the trail is easy to avoid. I'm a little confused. I don't really understand what is happening.","likes":0,"format":"md"},{"author_name":"mosaic","author_uid":"1100588","time":"2018-08-14T15:16:12Z","epoch":1534259772,"modified":1534259772,"text":"Cool idea, but you can just sit in one place and in the next iteration move to another one.","likes":1,"format":"md"},{"author_name":"NightmaresDev","author_uid":"1100403","time":"2018-08-14T15:18:43Z","epoch":1534259923,"modified":1534259923,"text":"I got a score of 785 I think i did pretty good. Love the game its nice and simple once you had your first round :3","likes":0,"format":"md"},{"author_name":"FlashViper","author_uid":"1107460","time":"2018-08-14T15:23:16Z","epoch":1534260196,"modified":1534260196,"text":"The mechanic is a really cool idea, but it takes a while to understand the movement, and, like the others have said, you can just stay in one place. I really like the graphics though; they have real potential!","likes":0,"format":"md"},{"author_name":"Mathiouza","author_uid":"1002200","time":"2018-08-14T15:25:40Z","epoch":1534260340,"modified":1534260340,"text":"I agree with mosaic, it should be cooler if you add something to obligate the player to change his place (like powerups for exemple, or collectable items). Nice concept though.\n\nKeep coding :)","likes":1,"format":"md"},{"author_name":"Void Productions","author_uid":"1104638","time":"2018-08-15T06:42:42Z","epoch":1534315362,"modified":1534315362,"text":"I was a little confused at first but when I got hold of it, it was pretty fun.","likes":0,"format":"md"},{"author_name":"CristiHKJ","author_uid":"1061881","time":"2018-08-23T14:06:33Z","epoch":1535033193,"modified":1535033193,"text":"Nice game! Really cool and interesting! :D","likes":0,"format":"md"},{"author_name":"Kaiomoi","author_uid":"1076106","time":"2018-08-23T14:48:47Z","epoch":1535035727,"modified":1535035727,"text":" Sory, I don\u2019t understand what is happening.","likes":0,"format":"md"},{"author_name":"riperieri","author_uid":"1112588","time":"2018-08-23T14:51:12Z","epoch":1535035872,"modified":1535035872,"text":"I'm running into the same thing as everyone else really - the game is trivialized by staying in place and then moving a little bit when you return back to the start. I liked the design you put in the description though, pickups that incentivize movement would have definitely brought out the difficulty.","likes":0,"format":"md"},{"author_name":"loudrasiel","author_uid":"1006216","time":"2018-08-23T15:31:37Z","epoch":1535038297,"modified":1535038297,"text":"the idea is good, this game is good, the graphics is simple but good","likes":0,"format":"md"},{"author_name":"KptEmre","author_uid":"1003009","time":"2018-08-23T15:34:25Z","epoch":1535038465,"modified":1535038466,"text":"Not a bad one, actually really cool\n","likes":0,"format":"md"},{"author_name":"antonsem","author_uid":"1033071","time":"2018-08-23T15:57:06Z","epoch":1535039826,"modified":1535039826,"text":"Visually confusing but otherwise interesting concept","likes":0,"format":"md"},{"author_name":"Dragojt","author_uid":"1008440","time":"2018-08-23T18:10:17Z","epoch":1535047817,"modified":1535047817,"text":"The idea of repeting the same level until you crash with your track\/beam is presented originally","likes":0,"format":"md"},{"author_name":"Ely Shaffir","author_uid":"1043575","time":"2018-08-25T14:09:35Z","epoch":1535206175,"modified":1535206175,"text":"The game is very good looking, and the idea is great and creative, but as mentioned in previous comments- the best way to gain points is to do almost nothing, which takes away a lot of the fun that the game can provide.","likes":1,"format":"md"},{"author_name":"pengda","author_uid":"1073329","time":"2018-09-04T14:33:40Z","epoch":1536071620,"modified":1536071620,"text":"![\u5fae\u4fe1\u56fe\u7247_20180904223334.png](\/\/\/raw\/17e\/11\/z\/1aa6f.png)","likes":0,"format":"md"}],"format":"md","images":["ld42\/98347-7da47bb7b3018022314ff3f2d4f6b777.png"],"links":[{"url":"https:\/\/github.com\/metamorphling\/LD42","text":"Shockk"},{"url":"https:\/\/metamorphling.itch.io\/out-of-space","text":"Windows"},{"url":"https:\/\/metamorphling.itch.io\/out-of-space","text":"HTML5 (web)"}],"metadata":{"g_key":"51311","g_author":"1074831","g_event":"LD42","g_eventkey":"73","g_subevent":"COMPO","g_urlkey":"234680","g_title":"Out of Space","g_status":"USEAR3","g_place":"692","g_commentcount":"16","g_site2_node_id":"98347","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"98347","n_urlkey":"234680","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/out-of-space","n_slug":"out-of-space","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"74831","n_created":"1531458153","n_modified":"1534231934","n_version":"339221","n_status":"COMMIT"},"node":{"id":98347,"parent":97793,"superparent":9,"author":74831,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-08-12T21:17:05Z","created":"2018-07-13T05:02:33Z","modified":"2018-08-14T07:32:14Z","version":339221,"slug":"out-of-space","name":"Out of Space","body":"A simple runner about running out of space  \nTry to stay alive for as long as possible, avoid your own trail!\u200b\n\n![Alt text](\/\/\/content\/f44\/21\/z\/165c9.png?raw=true \"OOS\")\n___________________________________________\n\nMy compo submission to Ludum Dare 42 \u201cRunning out of space\u201d\n\nAs soon as I've heard the theme an image flashed in my head - it's a game where you are in space, trying to run out of it while you are running out of space. That was the key to my design which I tried to keep following.\nLooking at my Trello, allow me to copypaste what I have written in \"Game Design\"\n\n============================================================================================\nPaper Plane is trying to run out of space before it runs out of space(yeah, literally, get the joke?)\nSpace is going to be like a tube but have a visual effect of an endless space.\nPressing left\/right slides you across a tube(plane is on the inner side), may be simulated with rotation I guess.\nThere is an exit far away, on your way you should get speed up power ups.\nAfter you get to an exit, another plane spawns and runs after the last one.\nProblem is? First plane left a trail in its place, so every other following plane is literally running out of space while being in a space.\nFinal score is decided by overall traveled distance and time you managed to stay alive.\n\n============================================================================================\nI also remember my submission from LD41 where nobody managed to finished my game, so that was +1 drive to make an endless loop type of entertainment.\n\n**Used:  \nUnity 2018.2  \nZenject  \nDOTween  \nShader Graph  \nTrello  \nKrita**\n\n**What went right:**\n\n**Self-management**\n\n-> Using Trello I managed to pinpoint all the important points and milestones, what I need to cut down if things go nasty. It really took me 10 minutes to organize what I will refer every hour for the next two days.\n\n**Tools**\n\n-> Zenject took the pain of dependencies, every time I had to add something there was no \"damn how do I even...\" feeling\n\n-> Shader Graph allowed me to make a few cool effects easily\n\n**What went wrong:**\n\n**Scope**\n\n-> There is just so much I wanted to implement in a given time frame, and yet here I am. Contentwise game is miserable: no music, no models, no testing performed. It's all programmed, except for starry sky texture made in Krita\n\n**Tools**\n\n-> WebGL build is killing me, I remember having a bunch of problems with it last time.\nThis time it took me almost 4 hours to guess what was wrong, uploaded it at 40 minutes before the deadline.\nAlso some shader problems, halfway through I was able to switch texture on my skybox shader, but at some point in time it stopped working(noticed the bug too late)\n\n===========================================================================================\n\nAll in all, I feel like this is a real improvement over what I managed to make for LD41.\nCan't wait to see what I will pull out for LD43!","meta":{"author":[74831],"grade-06-out":"1","grade-07-out":"1","cover":"\/\/\/content\/f44\/21\/z\/165c9.png","link-01":"https:\/\/github.com\/metamorphling\/LD42","link-01-tag":"50","link-01-name":"github","link-02":"https:\/\/metamorphling.itch.io\/out-of-space","link-02-tag":"42337","link-03":"https:\/\/metamorphling.itch.io\/out-of-space","link-03-tag":"42336"},"path":"\/events\/ludum-dare\/42\/out-of-space","parents":[1,5,9,97793],"love":0,"notes":16,"notes-timestamp":"2018-09-04T14:33:40Z","grade":{"grade-01":25,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-08":21},"magic":{"cool":128.71349649164,"feedback":2,"given":27.75,"grade":23.666666666667,"grade-01-average":2.565,"grade-01-result":692,"grade-02-average":2.295,"grade-02-result":689,"grade-03-average":3,"grade-03-result":457,"grade-04-average":3.318,"grade-04-result":461,"grade-05-average":2.568,"grade-05-result":608,"grade-08-average":2.079,"grade-08-result":590,"smart":6.8823702001534}},"text":"A simple runner about running out of space  \nTry to stay alive for as long as possible, avoid your own trail!\u200b\n\n![Alt text](\/\/\/content\/f44\/21\/z\/165c9.png?raw=true \"OOS\")\n___________________________________________\n\nMy compo submission to Ludum Dare 42 \u201cRunning out of space\u201d\n\nAs soon as I've heard the theme an image flashed in my head - it's a game where you are in space, trying to run out of it while you are running out of space. That was the key to my design which I tried to keep following.\nLooking at my Trello, allow me to copypaste what I have written in \"Game Design\"\n\n============================================================================================\nPaper Plane is trying to run out of space before it runs out of space(yeah, literally, get the joke?)\nSpace is going to be like a tube but have a visual effect of an endless space.\nPressing left\/right slides you across a tube(plane is on the inner side), may be simulated with rotation I guess.\nThere is an exit far away, on your way you should get speed up power ups.\nAfter you get to an exit, another plane spawns and runs after the last one.\nProblem is? First plane left a trail in its place, so every other following plane is literally running out of space while being in a space.\nFinal score is decided by overall traveled distance and time you managed to stay alive.\n\n============================================================================================\nI also remember my submission from LD41 where nobody managed to finished my game, so that was +1 drive to make an endless loop type of entertainment.\n\n**Used:  \nUnity 2018.2  \nZenject  \nDOTween  \nShader Graph  \nTrello  \nKrita**\n\n**What went right:**\n\n**Self-management**\n\n-> Using Trello I managed to pinpoint all the important points and milestones, what I need to cut down if things go nasty. It really took me 10 minutes to organize what I will refer every hour for the next two days.\n\n**Tools**\n\n-> Zenject took the pain of dependencies, every time I had to add something there was no \"damn how do I even...\" feeling\n\n-> Shader Graph allowed me to make a few cool effects easily\n\n**What went wrong:**\n\n**Scope**\n\n-> There is just so much I wanted to implement in a given time frame, and yet here I am. Contentwise game is miserable: no music, no models, no testing performed. It's all programmed, except for starry sky texture made in Krita\n\n**Tools**\n\n-> WebGL build is killing me, I remember having a bunch of problems with it last time.\nThis time it took me almost 4 hours to guess what was wrong, uploaded it at 40 minutes before the deadline.\nAlso some shader problems, halfway through I was able to switch texture on my skybox shader, but at some point in time it stopped working(noticed the bug too late)\n\n===========================================================================================\n\nAll in all, I feel like this is a real improvement over what I managed to make for LD41.\nCan't wait to see what I will pull out for LD43!","title":"Out of Space"}