Super Chess Card Wars by Jamblefoot

The epic struggle of burly chess pieces plays out in fast-paced card-based duels of skill and cunning!

| Windows | https://jamblefoot.itch.io/super-chess-card-wars |
| Original URL | https://ldjam.com/events/ludum-dare/41/super-chess-card-wars |
Ratings
| Overall | 483th | 3.167⭐ | 23🧑⚖️ |
| Fun | 246th | 3.452⭐ | 23🧑⚖️ |
| Innovation | 365th | 3.325⭐ | 22🧑⚖️ |
| Theme | 347th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 469th | 2.95⭐ | 22🧑⚖️ |
| Audio | 354th | 2.786⭐ | 23🧑⚖️ |
| Humor | 142th | 3.3⭐ | 22🧑⚖️ |
| Mood | 266th | 3.2⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
Good job though :)
It took us some time to understand the game (the first two matches were basically based on throwing a bunch random cards and jumping). After getting the base mechanics the game turned out to be much more complex, and then a role new layer of strategy started mixing with the fighting game, which was pretty cool! Maybe a tutorial would help a lot the overall experience. The art style is also lovely, I really like it.
Keep up the good work!
When I tried to play the game, the resolution was very small. I had difficulty to display on the stream. It wanted to crash my OBS. I couldn't quite understand how I was supposed to be playing the game. It seemed like I was basically throwing cards at my opponent and hopping around the board. Is this the intended gameplay? It felt like a computerized version of the card game war. However it didn't seem like I received the opponents cards like I would have expected from war. The artwork for the players was quite silly and in contrast to the artwork for the cards felt out-of-place. I feel like you could have spent a little more time on making the cards even using paint.net to type a letter or number would have looked more polished than the version released.
I'm not sure how well you incorporated the theme of two genres, because the chess part didn't seem to be incorporated into any of the gameplay.
Thank you for making a multiplayer game. I look forward to seeing what you make in the future.
I loved the art style of the game, in a kind of zany way - and the combat mechanics definately have potential
One thing I would add would be a kind of video gifs explaining the mechanics of the game and how they play out - I think then that could set the stage into running the player quickly through how to play
A stretch goal would be combos you can achieve with the cards, with these incoropoated with the showcase gifs of course.
I ran into that infinite loop glitch on stream but hopefully this will help further flesh out the game into something amazing :smile:
Thanks for making this! A pleasure to play! :yum: