Parse The Sky by dustyroom
Don't worry, you will win when the time comes. The spheres will grow and become easier to touch. Meanwhile, just explore the air. Fly somewhere nice.
Use arrow keys to navigate;
X - inverse controls;
Esc - pause.
Music and art: https://twitter.com/polygrim
Soundtrack: https://soundcloud.com/dstrm/parse-the-sky
Twitter: https://twitter.com/dustyroomgames
Use arrow keys to navigate;
X - inverse controls;
Esc - pause.
Music and art: https://twitter.com/polygrim
Soundtrack: https://soundcloud.com/dstrm/parse-the-sky
Twitter: https://twitter.com/dustyroomgames
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.93 | 73 |
| Audio(Jam) | 4.50 | 6 |
| Fun(Jam) | 3.38 | 339 |
| Graphics(Jam) | 4.71 | 15 |
| Innovation(Jam) | 3.04 | 579 |
| Mood(Jam) | 4.38 | 13 |
| Theme(Jam) | 2.60 | 1027 |
I had a little bit of difficulty controlling the plane - it seemed like the plane would "stall" if I turned too fast. Maybe you're just adding a force in the player's current direction and not manually turning the velocity vector at all?
One suggestion with a little known Unity trick: when you make your web build, set the player settings -> desktop resolution to 9999x9999. Doing so will cause going fullscreen in the web build to actually use the PC's native resolution instead of just keeping it the same and stretching the image. On a game as pretty as this, it's a shame to not get it as crisp as it should be!
My only gripe is the controls. Why did you go with realistic plane physics (including stalling!) but reverse "pull up" and "dive" from every other flight sim out there? You could have at least included an "invert Y-axis" option. :(
Same as above : You could add a switch to invert vertical control.
+ Graphics are gorgeous
+ The sound / music design is great! I really liked the theme song.
+ The way the game starts seamlessly when you press start game is cool
- The controls are a bit hard and there is no speed meter or a way to control your speed so it can be a bit tricky to play the game
- Sometimes it's difficult to gauge your distance to other objects, since the plane is white and so are the blobs you must collect
- Could have used a setting where you invert up / down arrow (as is common in flying games)
The controls are pretty strange though.
The controls are a bit difficult, and I was having trouble with depth perception as both the plane and orbs are bright white
I did however score you low on theme, just being honest with you here, for me it just didn't feel like the Theme directly effected the game design at all. it's stunning don't get me wrong, just thematically didn't resonate.
Love the music, love the graphisme, love everything.
The only thing is, i was perturbed by up goes up and down goes down, on average plane game it's in the other way.
And I don't see how it fits the theme.
Still one of my favourite!
It's so much fun to fly around, did you synch the speed of the plane to the beat of the music?
The intro is really smooth. I like the way you can see your own tracks.
The only downside I found was controls. When I was doing barrel rolls and the topside was down I was really confused which button to push to fly upwards. I got the hang of it over time, but yeah.
The plane needs an ability to barrel roll. Seriously. The game doesn't allow it to go directly upwards, which also makes turning backwards way more difficult. Why does it stop me from going up if there is no "up"?
I can never tell if I will collect an orb or not, I can't figure out the distance to anything. Might be me, might be camera.
Camera work on the steep turns can be better.
The Gameplay is a little bit hard to understand at the beginning, especially the bottom button, but so enjoyable to play :D.
As everyone said, the controls are very hard, and it's probably because I don't know airplane physics, but even as it was hard to control, was was slowly able to navigate a little bit.
The visuals are extremely beautiful, but the audio truly wins me over. Phenomenal job!
Reminds me of: http://kotaku.com/a-game-that-imagines-a-happy-ending-for-a-tragic-loss-1742203440
Really has a huge potential here!
Great job on the art stuff!
Didn't have too many issues with the controls, but then I've had some practise before with games like Air Brawl.
Anyways, you guys did a great job, really great experience.
Controls took a little to get used to, I kept mixing up when I was inverted and when I wasn't, BUT I STILL GOT EVERYTHING!!!
The controls felt natural, I didn't have any problems with them.
The only critic I have, is that the game ends when I collected all orbs. Had to play the game several times to enjoy it even more :). Very soothing.
http://armelgibson.itch.io/oases
The best way to describe this is that it feels like the result of an animation studio hired to make a game, when they don't really even play video games. I'll be a bit bummed out if the presentation fools people into rating this high in the jam.
Very well polished, brilliant.
The guy made that game because his father was a pilot of a plane which crashed during world war...
He was telling that he made that game as a memory to him! :)
The steering got easier when I stopped using the up key unless I was flying straight ahead. Theme-relatedness…, yeah. Bit sad that the end was just a fade to white and reset as the rest was rather polished.
Smooth.
The theme could of used a bit more integration, but it was helpful the orbs grew, made it very relaxing and stress free.
Thing with controls is that they are little too sensitive.
Controls (especially turning) were hard to get used to.
I felt the controls were very confusing. After a while of playing I started getting the hang of them and really liked how they felt physics wise, but for a short game like this, I think something simpler would be better
I didn't like the controls, very difficult to handle, a joystick support would be nice.
The music and visuals go well together, setting a relaxed mood.
The thing I don't like are the controls. The plane is very hard and annoying to fly.
The only thing I would change is the texture of the orbes because they are the same color of the plane and it's difficult to distinguish profundity between both objects.
Great job.