{"author_link":"\/users\/mindfungus","author_name":"mindfungus","author_uid":"1001860","comments":[{"author_name":"konomizure","author_uid":"1064027","time":"2017-12-05T01:49:21Z","epoch":1512438561,"modified":1512438561,"text":"404 not found.","likes":0,"format":"md"},{"author_name":"mindfungus","author_uid":"1001860","time":"2017-12-05T02:18:01Z","epoch":1512440281,"modified":1512440281,"text":"@konomizure builds just went up!","likes":1,"format":"md"},{"author_name":"konomizure","author_uid":"1064027","time":"2017-12-05T04:00:55Z","epoch":1512446455,"modified":1512446455,"text":"wow, it looks pretty cool. (made with a lot'a \"love\" i may say. :P )","likes":0,"format":"md"},{"author_name":"fangzhangmnm","author_uid":"1014736","time":"2017-12-11T15:07:44Z","epoch":1513004864,"modified":1513004864,"text":"A REALLY POLISHED AND YET TO RECOVER GAME!\n\nSometimes I want to play computer games just because I want to play computer. You got my point!\n\nThe voice effects are five stars. Liked the feeling of discovering an unknown software when I was 10.\n\nSuggestions: A clear game goal can stick the players on your game for an incredible long time. I'm not clever enough to find any hidden story beneath your software. Maybe add an easy-to-find-at-first clue and a thread. If you think that is stupid, you can add the second hidden thread. However, first thread must be able to be found by the most stupid and impatient one like me lol:)","likes":0,"format":"md"}],"format":"md","images":["ld40\/51619-a58ac6f4465fe8758710d66b9ad48e22.png"],"links":[{"url":"http:\/\/mindfungus.itch.io\/angstrom","text":"Windows"},{"url":"http:\/\/mindfungus.itch.io\/angstrom","text":"macOS"},{"url":"http:\/\/mindfungus.itch.io\/angstrom","text":"Linux"}],"metadata":{"g_key":"51324","g_author":"1001860","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"249904","g_title":"Angstrom Interactive Private Beta","g_status":"USEAR3","g_place":"99999","g_commentcount":"4","g_site2_node_id":"51619","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"51619","n_urlkey":"249904","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/angstrom-industries-private-beta","n_slug":"angstrom-industries-private-be","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1860","n_created":"1511027369","n_modified":"1512439192","n_version":"189624","n_status":"COMMIT"},"node":{"id":51619,"parent":49883,"superparent":9,"author":1860,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-05T01:32:36Z","created":"2017-11-18T17:49:29Z","modified":"2017-12-05T01:59:52Z","version":189624,"slug":"angstrom-industries-private-beta","name":"Angstrom Interactive Private Beta","body":"![2017-12-04 (19h 04m 37s).png](\/\/\/raw\/447\/z\/ca03.png)\n\nWe got experimental with this one!\n\nThe setup for the game is that you download a client for a defunct AI research corporation. The itch.io page is where the game starts. There, the page describes the game as dump of a 2003 rom.\n\nThe actual client is a collection of small text scenes and games largely inspired by monolithic corporations and text adventures.\n\nA game by:\n\nPeter Rockwell, Nicolas Munoz, Henk Boom, Cody Walker","meta":{"author":[1860],"cover":"\/\/\/content\/447\/z\/c8e4.png","link-01":"http:\/\/mindfungus.itch.io\/angstrom","link-01-tag":"42337","link-02":"http:\/\/mindfungus.itch.io\/angstrom","link-02-tag":"42339","link-03":"http:\/\/mindfungus.itch.io\/angstrom","link-03-tag":"42341","allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/40\/angstrom-industries-private-beta","parents":[1,5,9,49883],"love":0,"notes":4,"notes-timestamp":"2017-12-11T15:07:44Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":2.875,"grade-01-average":4.5,"grade-02-average":4,"grade-03-average":4.5,"grade-04-average":4,"grade-05-average":4,"grade-06-average":5,"grade-08-average":4.5,"smart":-41.023217538041}},"text":"![2017-12-04 (19h 04m 37s).png](\/\/\/raw\/447\/z\/ca03.png)\n\nWe got experimental with this one!\n\nThe setup for the game is that you download a client for a defunct AI research corporation. The itch.io page is where the game starts. There, the page describes the game as dump of a 2003 rom.\n\nThe actual client is a collection of small text scenes and games largely inspired by monolithic corporations and text adventures.\n\nA game by:\n\nPeter Rockwell, Nicolas Munoz, Henk Boom, Cody Walker","title":"Angstrom Interactive Private Beta"}