Timmy The Wizard by Jaynerdworld
Every time you shoot you sacrifice some of your health. Find the key in each level to unlock the door to the next level Controls:
Right Arrow/ D Key - Moves Right Left Arrow/ A Key - Moves Left
Up Arrow/ W Key - Jumps/Enter door Spacebar - Shoot
Bugs: There is an issue with the player jump in some parts and collision with blocks while jumping. Game is playable and able to beat it.

| HTML5 (web) | https://pixelhatstudio.itch.io/timmy-the-wizard |
| Original URL | https://ldjam.com/events/ludum-dare/43/timmy-the-wizard |
Ratings
| Given | 9🗳️ | 9🗨️ |
* First off, the enemy spellcasting sound effect sounds good when it's just one enemy playing it, but when every enemy in the level plays it at the same time it becomes super shrill. I'd recommend offsetting when enemies cast their spells, having enemies get quieter the farther away the camera is from them, or both.
* Second, the camera lerping to the character's position gives the game a very polished feel (congrats on that -- this game FEELS complete in a way many LDJAM games do not) but it comes at the expense of being able to see where you're going. In order to have the best of both worlds, I'd recommend having the camera lerp to the player's position, PLUS the direction of their velocity. That way you'll be able to see where you're going better!
Again, I really did like this one! The level design was interesting, the art was very well-done, and I had a good time playing throughout! Thank you for participating in LDJAM :)
I wasn't sure if it was a bug or a feature but, I did notice that the player would take damage every time you fired. ~~It looks like a bug but actually could completely be a feature because~~ it adds more depth to the gameplay by encouraging the player to make better shots to conserve health.
Edit: My bad, I seem to not be able to read apparently!
Would be nice if you could tell the enemy distance and shooting direction in advance, but was never a problem in this game.
Apart from that, i enjoyed the clean artwork.