Greed by Jake Cope
Greed is a small incremental game I submitted for my first Ludum Dare! It describes the events leading up to Ludum Dare 39, and gives an explanation for the theme "Running Out of Power". Expect around 15-30 minutes of gameplay.
Web Link: http://copecodes.com/play/LudumDare39/
Tools used: - p5.js
I was on vacation this weekend so I didn't have tons of time to work on the game but I had a lot of fun making it. This was my first incremental game and I enjoyed the balancing portion of development. I learned a lot and am excited to continue development on not only this incremental game, but more games in the future. Thanks for playing!
| HTML5 (web) | http://copecodes.com/play/LudumDare39/ |
| Source code | |
| Original URL | https://ldjam.com/events/ludum-dare/39/greed-1 |
Ratings
| Overall | 622th | 2.6⭐ | 22🧑⚖️ |
| Fun | 645th | 2.05⭐ | 22🧑⚖️ |
| Innovation | 586th | 2.4⭐ | 22🧑⚖️ |
| Theme | 497th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 631th | 2⭐ | 22🧑⚖️ |
| Audio | 501th | 1.846⭐ | 15🧑⚖️ |
| Humor | 443th | 1.889⭐ | 20🧑⚖️ |
| Mood | 605th | 1.941⭐ | 19🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
It was oddly satisfying to see all the converters blinking super fast at the same time. I just hope I didn't sabotage my own entry! :wink:
I wouldn't say it was fun, but it was somewhat interesting.
(BTW, "http://" is missing in the second link.)
EDIT: However, I kept the game open in the background, kept amping up the speed and values and eventually got to the point where I maxed out my money and had to watch the world deplete in power. MWAHAHAHA! Still took quite a while though. It would be interesting to note how long it took to deplete the world of power and maybe give some incentive to try and do it in the shortest amount of time. But yeah, even as I write this message, I haven't even knocked down the first 9 digit yet (and that includes the time it took to take and save the screenshot, plus add the edit). You may want to knock a digit off or something.

Just a tip for the Ludum Dare, most people won't spend 15+ minutes on a game(I think the average is closer to 5 minutes unless you really get their attention), so try to shorten it a bit next time. I learned this the hard way by people not even caring enough about my game to read the instructions and only playing it for about 3 minutes then deciding to rate it. That happened back in LD 35 though. :P
Usually you do have to abuse the system a bit if you want good rating by packing as much polish as you can into a short amount(5 to 15 minutes) of time(gameplay wise).

It is not quite clear to me where the difference between yellow and blue is, what is the cooldown? Isn't that the same as clicking more times per second?
The graphics and sound are obviously not the main focus of this game.
I like how easy the web game is playable, no unity, no download, just go to the page and start playing, very nice!
Overall a nice entry, keep up the good work!