Power Synergy by Turkey
Welcome to Power Synergy! A turn based game where you try to outwit you opponent (A Computer for the moment) by collecting and assigning power to robot units in order to destroy the opposing army. This game is written in Java utilizing LibGDX so works just the same as any other Java jar files would. More information about the game and how to play is included in the game under the help section.
Ratings
| Overall | 410th | 3.174⭐ | 25🧑⚖️ |
| Fun | 525th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 170th | 3.478⭐ | 25🧑⚖️ |
| Theme | 323th | 3.522⭐ | 25🧑⚖️ |
| Graphics | 474th | 2.826⭐ | 25🧑⚖️ |
| Audio | 328th | 2.81⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 12🗨️ |
1. Less robots and/or less batteries, because I think too much player time is spent into simply getting the batteries and it is repetitive
2. Some traps/stronger batteries to give tactical priorities :)
3. A robot count for each team
Very good job. I actually spent quite some time on this one.
8/10 Would suddenly run out of batteries for my 'generator bots' to move to again
While the gameplay idea is very interesting (both the parts about gathering energy strategically and the poker-like energy bet), I found a lot of things unclear which refrained me from making the right decisions:
* I didn't get until my 5th fight or so, and after trying a lot of different things (clicking/dragging stuff around) that I actually had to *type* in the power box (the game being mouse-only up to now, that was unexpected). I think I lost quite some soldiers because of that
* I wasn't sure how much energy was gained with every capsule, and I wasn't sure during/after a fight how many energy each enemy spent nor actually who won, depending on the camera position.
- I got a Defeat screen totally unexpectedly: the enemy only had 4 power left, while I had around 500. I sent most of my units for a fight, gave 5 units of power to each of them... And lost the game. Some units were actually sent to gather power, so I'm sure not all of them died.
That last part nailed the coffin and just made me think "apparently I didn't get the rules at all", which is quite frustrating after spending 5 to 10mn moving units around.
I also have the same issue as others regarding the slow start: having much less space and robots would have made the game just as fun.
Great game idea, too bad the execution left to desire!
The start of the game certainly was slow, but I didn't find it to be a huge problem.
I don't think I have seen a board-game-kind of a game in LD before.