The castle by Tero Pulkkinen
Castle
YOUR TASK / LEVELS: 1. Count the Sheep 2. Count the Fence Posts 3. Count the Voxels 4. Count the Blades of Grass
- PLAYABLE LINK(html5/webgl): https://goo.gl/C1rnf2

WASD to move. Try to count the sheep.
(if you get javascript exceptions, try ctrl-f5 to refresh the page)
- PLAYABLE LINK: https://goo.gl/C1rnf2
- ENGINE SOURCE CODE: https://github.com/terop2/GameApi
- GAME SOURCE CODE: https://goo.gl/MzZo7M
- EMBEDDING GAME TO YOUR WEBPAGE: https://goo.gl/nTqJ92
| HTML5 (web) | https://www.meshpage.org/mesh.php?id=GVILK@087 |
| Other (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-castle |
Ratings
| Overall | 655th | 2.265⭐ | 51🧑⚖️ |
| Fun | 660th | 1.531⭐ | 51🧑⚖️ |
| Innovation | 506th | 2.696⭐ | 48🧑⚖️ |
| Theme | 660th | 1.383⭐ | 49🧑⚖️ |
| Graphics | 426th | 2.962⭐ | 54🧑⚖️ |
| Audio | 516th | 1.257⭐ | 37🧑⚖️ |
| Humor | 391th | 2.068⭐ | 46🧑⚖️ |
| Mood | 601th | 1.956⭐ | 47🧑⚖️ |
| Given | 40🗳️ | 42🗨️ |
Seeing something other than Unity or GameMaker is plus too :)
You should probably remove yourself from the audio category by the way, seeing as there isn't any audio :P
Anyway, keep up the good work! I hope to see you next Ludum Dare! :)
Kudos for writing your own engine.
Windows 7, 64-bit
Firefox
GTX 1060
If you need any other info please let me know.
Nice to see there are some of us still doing this the hardcore way :-)
However, let's not forget about the gameplay ; I tried counting the sheeps, but I fell asleep.
Also filling the buildings with voxels all the way through is cheating, there's no way you can count voxels that you cant see.
The voxels having cubes inside the buildings. Counting the "hidden" cubes is possible too, if you measure the basic measurements of the towers like radius and height (in cubes) and use basic math to get the result. In fact, creating these cubes would have been too burdensome, if the engine didn't have a way to specify the radius/height to create basic shapes like cylinders and cones.
This brings us to final piece. Getting the results is way easier than you think. The code that renders the scene must have these numbers. Looking at the code is easy shortcut. Just need to regognize the right number from tons of other numbers needed to specify the scene.
Someone should still try to invent method to count the grass...
While walking in the yard, I noticed a wrong perspective for view, if one looks aside or forward. However, nice base for future games.
i wonder... i feel like it has a nice framerate, but somehow it doesn't feel as smooth as like wolf3d... is it just a keyboard processing problem or is it a display problem? because if you can make the movement smoother, it would look more impressive.