Alchemist's Prison by Max Amaden

Description:
You are an alchemist, trapped eternally inside of your little potion-brewing kiosk - The Alchemist's Prison.
For all eternity, you are stuck inside of your own small world, selling magical concoctions to the adventurers, royalty and peasantry of the land.
Throw ingredients into your cauldron and brew them together, selling the resulting infusions to your customers as they request them!
Features:
- Randomly-generated customers with hundreds of possible sprites and hundreds of thousands of names.
- Each customer also has one of many voices and attitudes towards you as a shopkeeper!
- Eight different potions, each with a normal and large-sized variant.
- Each potion is made up of a combination of five or ten ingredients, and must be mixed at the correct temperature.
- An atmospheric ambient noise track that will keep you immersed in the game!
Downloads: - > Itch.IO
Programs Used: - Unity Engine - Visual Studio 2017 - Aseprite - Audacity
Unfortunately, I ran out of time to do music, win conditions and a main menu, but there's still plenty to enjoy!
Please feel free to leave a comment if you enjoyed, or if you want to leave some feedback :)
Sorry, but I was only able to get a working build for Windows :(


Ratings
| Overall | 184th | 3.526⭐ | 21🧑⚖️ |
| Fun | 312th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 207th | 3.316⭐ | 21🧑⚖️ |
| Theme | 447th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 48th | 4.211⭐ | 21🧑⚖️ |
| Audio | 157th | 3.263⭐ | 21🧑⚖️ |
| Humor | 175th | 2.947⭐ | 21🧑⚖️ |
| Mood | 32th | 4⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 22🗨️ |
Besides the obvious loose ends (each day following "day two" is "day three"), my only actual complaint would be that on my screen (1366x768) some nametags of the ingredients are kinda hard to read.
Definitely one of those LD entries that leaves you wanting the full-fledged product (and yeah I have played VA-11 Hall-A).
Your tutorial sequence was very nice, you don't see those very often in game jams. Perhaps the master should have had you brew him a potion in the tutorial, just to make sure the player has mastery of the controls? Just thinking...
Did run into what was perhaps a bug. I screwed up the recipe for a mana potion, and the game informed me I had to make a large one, instead of the regular one the customer asked for. I did confirm they wanted a regular one by brewing it and them paying me for it.
Speaking of payment, this game's theme is a little dark. Poor, lonely alchemist, trapped forever in a small shack, slowly being crushed by the tons of gold that pile up, nothing to eat but basilisk eyes and poisonberry dew... :grin:
The only issue I had was that at my resolution it was very hard to read and understand which ingredients were which, but after an in-game day, I pretty much got it.
**Very fun, great game! Good job.**
Gameplay is fun for a good while, but the lack of an increasing difficulty and having to make the same potion several times in a row made it a little repetitive. I also didn't find what you could spend those coins on?
Apart from those notes it was overall a very good game. Great job :D
Well done man!
In terms of gameplay I love the idea and what is in the game. I am however a bit sad there isn't more to do because i would love to be challenged with some challenges while brewing or some choices and something to do with my gold.
The mood is where this game really shines! The setting and talking customers combined with the graphics just works.
This game has potential. Nice work and keep it up. :thumbsup:
That out of the way, the concept was quite interesting, I'm curious if it ever does go anywhere or if it's perpetually day 3 after the first 2 days? It would be nice if there was just a little more to it than just making the potion, like things that would go wrong with improperly brewed things rather than them just telling you it's the wrong potion.
One more thing, the button sounds were a bit loud. Something like a fire stoking would be cool rather than the loud click on the stoke the fire button.
I realize that's a lot of negative sounding stuff, but really I liked the game, If I didn't like it, it would be hard to put this much thought into the comments. Overall the game looked great and the atmosphere was good. The main mechanic was solid and worked well, except for ingredients getting stuck sometimes. I could see this being a full mobile game if you were to add some more content and more options for things to do.
This is a great Compo entry! Feels very polished! The graphics are beautiful, I don't know how did you pull this off in 2 days, but its amazing! I love the shakespearean way the customers talking. The theme feels a bit forced, and some of music would be nice
but I think this game could much more than a jam game if you could add some complexity to the brewing / buying, and maybe flesh out the story a littlebit more.
Here are a few ideas:
- Regular customers asking for "the usual" and if you don't give them the right potions they will not come again
- Maybe add stirring to the recipes like " mix the hartsone with the Basilisk eye, then add the poison berry"
- Add some danger to the mix, for example adding hartstone to an already Hot potion would make an explosion, and the smoke would limit your vision / may be blow up the customer :smile: you could use this to get rid of the customers you don't like
- As for the story you could do something like Recettear did, like you messed up and owe a large amount of gold to some shady wizard and you have to make ends meet at the end of the week or he will polymorph you into a hobgoblin.
A bug I noticed: When messing up the large potion of heath, I got the message: Potion creation failed you must create a regular sized Health Potion