Spin Bashers by Anthony_Juarez

[raw]
made by Anthony_Juarez for LD 38 (JAM)

Two contestants defend their side of the arena. Each player remains on their side of the arena and bounces a ball back and forth between them, trying to get the ball past the opponent. Like Pong, except that you have far more control. As you hold the mouse button down, your contestant marches toward the mouse cursor, and rotates based on the vertical direction of the mouse, allowing you to do trick shots, setups, bash shots, blocks, and more.

This is a pong-style game for 2 simultaneous players. Testing has only been done via LAN. Gameplay is handled via the mouse and uses one button. Hold it down to move toward the mouse cursor and rotate. When the mouse cursor is below you, you rotate in the opposite direction. When you let go of the button, you cut your movement and freeze your rotation.

First player to score 10 points wins.

Download Link: https://drive.google.com/drive/folders/0B-vKDAIducHrRXEtTjB4ZXlxaGc?usp=sharing

ld38_spinBashers.PNG

Ratings

Given 4🗳️ 1🗨️

Feedback

Meaty McLazerPantz
09. May 2017 · 01:19 UTC
Is there a way to play this game locally or is it network only? Seems pretty confusing... I was just clicking different network options hoping something would happen while the game played itself in the background with no luck. :/
Jupiter_Hadley
10. May 2017 · 14:21 UTC
I couldnt seem to get it working... I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=Mxyrl5Tjmjc
rjhelms
16. May 2017 · 00:06 UTC
This seems really interesting, but sorry to say I couldn't play it. Have nobody to give it a try with locally, and the internet matchmaking didn't find any results. For better or worse, this is often the challenge with multiplayer-only games - unless they're "massively" multiplayer (on a game jam scale, that is!) it's a challenge to get enough momentum to give people a good chance to play them.

It seems like some of the text in the menu is white-on-white, which made it hard to tell exactly what I was going on when I tried to create or join an internet game.