Death Fog Dash by theArtifacts
Authors: AuggoDoggo, theArtifacts
In Death Fog Dash we combine a Word Game with a Survival game. Run through a city avoiding a deadly purple fog. You'll run into roadblocks though! Ensure you have your dictionary handy and place your letter tiles to cross chasms. As your score increases you'll run into 4 and 5 letter words.
Trash letters you don't need and see how long you can survive!
I highly recommend trying Third-Person View
Settings Include:
- Adjustable Master Volume, Music and SFX volumes
- Rotate camera with Q/E
- Toggle to Third Person View with T
- Change your skin while in game!
FYI
- All scripts and artwork created during the jam, nothing ahead of time.
- This was my first game release ever! (theArtifacts) and first game jam for both of us.
Note The dictionary we used ended up full of acronyms. Unfortunately, time didn't permit us to adjust this for the jam. A post jam version with an updated dictionary will not include acronyms.
UPDATE: Onscreen Score bugged out - Has been patched
| Windows | https://auggofacts.itch.io/death-fog-dash |
| HTML5 (web) | http://www.auggodoggogames.com/games/deathfogdash/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-jam-game |
Ratings
| Overall | 384th | 3.625⭐ | 34🧑⚖️ |
| Fun | 740th | 3.152⭐ | 35🧑⚖️ |
| Innovation | 136th | 3.922⭐ | 34🧑⚖️ |
| Theme | 89th | 4.274⭐ | 33🧑⚖️ |
| Graphics | 400th | 3.774⭐ | 33🧑⚖️ |
| Humor | 804th | 2.5⭐ | 26🧑⚖️ |
| Mood | 623th | 3.242⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 24🗨️ |

https://imgur.com/3PMUHBF
Here's a quick look at what not to do when scaling objects in code..

[death fog](https://youtu.be/a0ZKYV0JWxo)
1. The movement felt a little weird since you always have to hold two movement keys to move aligned to the roads. When you rotate the camera while running it really spins you around and you get kinda messed up. Its also a bit unnatural to have all the movement be keyboard based but not have a way to interact with tiles via keyboard. Would have loved to have a button to place the letter using keyboard, as well as a mouse move mode would have felt really good.
2. Needs more vowels. Felt like 90% of the word needed vowels, and 10% of the letter drops were vowels. In general would have been cool to have bigger words and more stuff to do. Also it seems like there was supposed to be a way to get rid of letters you didnt want but while in the game I could not figure it out at all.
3. Not being able to leave the road was odd but I could get the conceit. Random cars you cant get around for arbitrary blockage was a little annoying. Would have been nice to just have buildings/no road where you dont want the player to go, or meaningful word blockades.
Overall really awesome job!
Toggling to third person view definitely helps the movement along but I do see your point. Great feedback!
We did have 4 and 5 letter words as well and a higher vowel drop rate. Not sure what happened in the build but we will look into it. Again, thank-you!
I think I found a small bug: I went back to the main menu, started a new game and the character remained stuck in the air (since nothing is moving, you might have timescale set to 0). Anyway, if you press ESC to show the menu and then resume playing, things go back to normal.
In terms of the game itself, I had a hard time finding the appropriate letters and I got stuck a couple of times (only one path to follow and none of the necessary letters).
Nonetheless, the game is quite fun and a really good effort!
Maybe I was doing something wrong, but it felt like I could keep running for quite a while and I wouldn't have to put a letter down until I needed to. As others have said, some of the three letter words were hard to guess - it makes sense if there were acronyms.
I never got to see longer words, so it could have been nicer if that happened earlier.
I had trouble matching letters with words though - are the words supposed to be English words or is there some reference I'm missing? I matched a T between a R and an E, is RTE supposed to be a word?
Sometimes I would get stuck with one letter and one word and the letter didn't match :-)
I guess the procedural level generation could use some improvements. I'd try something like this (this is probably similar to what you did, I'm also aware that this being a game jam procedural stuff is tough to get right)
- place the word blocks;
- place the car blocks;
- remove blocks until the map is sufficiently connected/disconnected;
- place the middle letters in crates accessible from the areas where the player is;
- place some random letters in crates.
"Sufficiently connected/disconnected" - you could break the map in 2x2 or 3x3 blocks and isolate the blocks with walls (cars) and doors (words). Place the keys (middle letters) in blocks on both sides of doors.
Fog: it would be nice if it would progress in a mono-dimensional manner, a la FTL. Maybe you already did this, I was quite busy trying to figure out words to also figure out the way the fog works.
Movement should be more fluid IMO: rounded corners/colliders for corners, pushing into the edge of the road should also let you progress, but slower etc.
Again, this is a very nice game, would love to play a more developed version.
Awesome idea though, will keep trying at the weekend.
The fog did only move in one direction and if you toggled the minimal on it would tell you which way to go.
Other suggestions were noted. We appreciate everything you have says. Thanks!
The controls took some getting used to, but after the initial learning, were responsive and fit the game-feel really well.
Apart from those aforementioned personal issues, I found it very original and the presentation was very polished and concise. Also, the 3rd person view with the mini-map is a nice touch and gives the game a more claustrophobic mood.
Great job!
https://www.youtube.com/watch?v=IUjvukr54GQ