Shifting Survival by Bookworm31

-Goal: Survive for as long as possible
-Game ends when you have 12 starvation points or 5 injury points
-Hunting/Gathering/Fishing numbers in the top bar represent skill in each area
-A higher skill indicates a better chance of successfully completing that task
-Hunting/Gathering/Fishing skills decrease by 1 per injury point and 1 per 2 starvation points
-Green signifies safe (to eat/hunt)
-Blue signifies unknown
-Red signifies either dangerous (for animals) or poisonous (for plants/foods)
-Dangerous animals have a danger rating from 0 to 100 in parentheses that denotes the probability they will injure you
-The time is indicated in the top bar: Breakfast/Lunch/Dinner are when you are eating, Morning/Afternoon are when you can take an action
-Fishing/Resting takes a full day (cannot be done in the afternoon)
-During Morning/Afternoon, clicking on a food in the inventory screen will discard all of it (useful for removing poisonous items)
Link to windows version: https://drive.google.com/open?id=0Bwjqh3dKDE2Help5N2UwdE5XNlU
Link to source code: https://drive.google.com/open?id=0Bwjqh3dKDE2HNDZjSmVVTV9BZlk
Ratings
| Given | 4🗳️ | 5🗨️ |
I think game lacks of possibilities, strategy seems very simple - do activity which you can do best (stat is higher). If it has red beasts/plants - do second best activity; thus game doesn't provide you too much options. I would prefer to have some hard choices like work on improving your stats (can cause injury / starvation) or go find meal.
By the way "Play again" button breaks the game, it's impossible to do anything besides throwing away your food.