Invasion - The Chronicle by Kappa.B

Hello world
Im proud to present to you my LD#38 game. This is a tower defence / deck builder/ strategy city builder. I think over all it was too Ambitious unfortunately. The basic game is done, as well as most of the art, I think UI needs a bit of work to fully explain whats going on. The art could be better too but Im not much of an artist. If you have suggestion on how to improve something I would love to hear it.



Looking forward to Hearing from the LD community (V) (,;;,) (V)
Before Ludum I set out some personal goals, things that I wanted to work on. Things that I usually don't get the chance to experiment with and learn from. This year I wanted to focus on music and sound effects..... Welp that didn't happen... To be honest the opposite Happen... I don't have music or any sound effect at all. I simply Didn’t have the time.
I am just not use to working in such tight deadlines. I didn't manage my time well enough… Im sure if I had executed everything perfectly I would have had plenty of time. But those failed hours looking at code fixing bugs for a system that I eventually scraped for a better more efficient design. Still Haunts me. I am determined to improve and as I do more of these challenges I will be able to complete a full game with music and all in 48h.

So far I very happy with the end result despite the obvious flaws. In my eyes I am capable of appreciating the finish product but something inside me tell me that there is still a lot to learn and to improve on. Im sure with enough time I will look at this and come realize how much further Ive developed and it will be a testimony of self improvement. But for today I am content enough to share this with you.
If you get the change to finish the game Let me know what your High Score was! My High Score was 8610
I hope you enjoy the game ALL FEEDBACK is WELCOME :) can't improve unless i get the good and the ugly from you guys.
PS: Ive made an updated post-comp Version fixing some issues and the tutorial if you are having any issues or a curious about it the link is down below! Oh also I've finally added Music and Sounds!.. Not much of a musician but I gave it a go.
Downloads:
Mac - InvasionLD38Mac
Windows - InvasionLD38Win
Linux - InvasionLD38Linux
SourceCode - InvasionLD38SC
Post-Comp Quick Update:
Web - InvasionLD38Web_v0.3
Version - 0.3 LOUD NOISES!
I would recommend trying the new version if you are unsatisfied with the tutorial. Hopefully it will explain things a lot better. I also fixed some annoying game mechanics and improved some UI assets
Ratings
| Overall | 357th | 3.122⭐ | 51🧑⚖️ |
| Fun | 461th | 2.58⭐ | 52🧑⚖️ |
| Innovation | 211th | 3.306⭐ | 51🧑⚖️ |
| Theme | 53th | 4.06⭐ | 52🧑⚖️ |
| Graphics | 96th | 3.961⭐ | 53🧑⚖️ |
| Humor | 215th | 2.723⭐ | 49🧑⚖️ |
| Mood | 355th | 2.87⭐ | 48🧑⚖️ |
| Given | 15🗳️ | 8🗨️ |
I tried to play but after installing the dependencies i ran the program and got this
"There is no data folder"
Although i have the data folder right next to it, as i just unzipped it.
(Btw i love your graphics)
Anyways Im a bit confused with message. It was not clear to me whether you were able to solve the issue. Regardless Ive done a quick google search for the problem and I came across these two Unity threads.
http://answers.unity3d.com/questions/28199/data-folder-next-to-the-executable-solved.html
http://answers.unity3d.com/questions/1175246/unity3d-run-on-linux-show-there-is-no-data-folder.html
If you are able to solve please let me know In the mean time I will keep an eye out for possible solutions.
Best of luck
I love the graphics in the game, and the cards were all interesting. I saw SO MUCH potential while playing it for a post-compo version, and would love to see you make that. Almost everything felt very well thought out, and had a certain amount of depth that I enjoyed. The game got me excited.
Anyways, especially given the depth that the game required, good job!
Finally @nicolas-shapland and @chaseplays both of you commented on the fact that you were unable to get out of the Recycling Window without removing a card. Forgive my sleep deprived design decision. It was in fact decision I made not to allow the player to proceed without removing a card. But after further analyzes I will be fixing this and some other issues Ive come across. No longer will you be forced to Pick :)
Thank you both for the feedback
Thanks for your links.
I tried everything I found on a few forums but I couldn't manage to make it work on my fedora sorry ! :/
But a friend of mine launched it without any trouble on his Arch and he let me play ! :)
I like the idea of the game (I a big fan of tower defense) and it's cool that you directly control the
aiming of the turrets although i them quite slow to follow.
Anyway I hope you'll continue to develop it post-compo ! :D
I enjoyed the game once I understood it but the interface caused me some problem at start.
It wasn't obvious for me that I had to activate building with the number keys on my keyboard. But it may be due to my cluelessness (if that's even a word) and the fact that I didn't realise that clicking on the explanation screen would make it disappear.
With a bit more polish to the UI, this game can be awesome.
(You can see me playing this game for the first time on the vod https://youtu.be/34z-nBWKdEw?t=31m36s )
The sound and design and all the rest were awesome. I just think not being a big fan of deck builders and the instructions being hard for me to grok I didn't stick it out long enough.
Great work! :)
not much sound, not really any humor besides the reference to the millenium falcon, it's pretty nice and relaxing but i'll admit it gets repetitive. Don't let the rating make you feel down, this is a very nice, interactive and fun game considering the short time that the LD gives us to make a game, but rating is honest. Very good though, in my opinion this is a very fun game with good art. Good job!
The Art is fantastic for a Jam Game. I think some feedback for the player as to what buildings do exactly, maybe making the aiming system a little more approachable.I have no idea what the radio tower does...
It was a bit hard to understand how to play though, controls are not very user-friendly and it's hard to aim with rockets. I got a lot of similar cards in a row and there was no place to use them, probably their mechanics need some adjustments. But well, that all are just small cons, something like balance issues :) The game is cool overall.
Anyway, good game, thanks.
Very ambitious!