Back to Dust by Plepletier

[raw]
made by Plepletier for LD 40 (JAM)

9bce.png Overview -=-=-=-=- Back to Dust is a storytelling game focused in decision making. You and your daughter are in a conflict zone and running low on food, you must travel to the border and try to enter the neighbouring country. The path to the border is full of other refugees asking for your help. The more refugees you accept in your party, the worse is your travel condition. Will your humanity prevail? Or will your self-preservation instinct overcome?

Features -=-=-=-=- * Immersive storytelling with 4 uniques endings * 10 unique NPCs * Procedural NPC story building

Controls -=-=-=-=- * [Enter] to Start Game * [Mouse click] to make decisions

Credits -=-=-=-=- * Suâmi Abdalla-Santos - Script and Story * Philippe Lepletier - Art * Felipe Osório - Programming * Raul "Super Velociraptor" - Original music

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Ratings

Overall 150th 3.886⭐ 46🧑‍⚖️
Fun 965th 2.779⭐ 45🧑‍⚖️
Innovation 255th 3.568⭐ 46🧑‍⚖️
Theme 175th 3.966⭐ 46🧑‍⚖️
Graphics 97th 4.389⭐ 47🧑‍⚖️
Audio 124th 3.852⭐ 46🧑‍⚖️
Mood 21th 4.307⭐ 46🧑‍⚖️
Given 35🗳️ 39🗨️

Feedback

pigdev
05. Dec 2017 · 01:01 UTC
Feels bad denying help to some people but...we can't just help everyone... There is a lot to think about with the approach you guys went for, a theme few really have the guts to talk about. Congratulations.

Awesome graphics, deep storytelling, good bgm, the gameplay is slow just enough to make the correct mood for the game.

Also, please report Hassan for intentional feeding lol
Nia
05. Dec 2017 · 02:41 UTC
Well done! I saw your progress in the feed early on and made sure to check back for your game. The art is beautiful and it's a creative take on the theme! Great job.
Bredera
05. Dec 2017 · 12:14 UTC
Awesome game, right in the feels! i felt awfull leaving people behind. good implementation of the theme and love the artstyle and the sound! Great job!
TristanF.
05. Dec 2017 · 12:17 UTC
Bravo, beautiful game. Simple yet interesting. One note however, the music feels slightly out of place.
meskaline
05. Dec 2017 · 16:18 UTC
Beautiful game. Congrats. Nice, sad and deep mood.
fancy89
05. Dec 2017 · 16:20 UTC
This is so sad. You'd like to help everyone but they are just too many. Very good concept. Thanks.
dawik9000
05. Dec 2017 · 16:27 UTC
Art works so well with the game, its amazing. The game itself is a bit slow for me, but the theme is well implemented :D
ponker
05. Dec 2017 · 19:29 UTC
Artwork was good, I liked it. It set me in a nice/deep mode when playing, was nice.
Bottom half of the screen could have been something else than blackness I think...
Sozey
05. Dec 2017 · 20:28 UTC
This is really good, awesome storytelling. It reminds me of This War Of Mine
dragoon
05. Dec 2017 · 20:41 UTC
I've really really liked the Reings-style-ish gameplay. Very well placed mood, pacing and artwork!
Overall a very good and finished game. Good job team!
TuTaraTuta
05. Dec 2017 · 21:59 UTC
This game gives me strong "This War of Mine" vibes, in terms of it's mood and idea, but, unfortunately, it is less impressive, than I hoped. Music gives you right mood, and visual style helps to develop it. But temp of the game is too slow, and it lacks certain diversity.
Overall, I like the way you interpreted the jam theme and what kind of theme you chose as a basis of your games' plot.

Although, I came across the wild bug: I had 4 people in my party, than 2 left, but refugee counter was still on 3.
Imphenzia
05. Dec 2017 · 21:59 UTC
Nice art and suitable music. The game is bound to make you think and I guess it's impossible to balance it out(?) which makes you think about the situations that are going on at the moment. I did spot a potential bug. Someone came along and a bunch of refugees went with them, but it still said we were a party of 5 although we were 4 at that time. For someone as impatient as me a fast forward key would have been nice, but then again, I don't think the game was designed with that in mind which is understandable.
Xacur
05. Dec 2017 · 22:37 UTC
Now I can make a new city with all the people that's following me.
straysheep
05. Dec 2017 · 23:50 UTC
Very thought-provoking game. This sort of game is a nightmare for someone like me who can't say no to people. This is one of the best fits for the theme that I've seen so far.
esper000
06. Dec 2017 · 01:05 UTC
I was so happy when i didn't lost happiness when i did not help someone. That me very confused about myself. Good work!
jynspielt
06. Dec 2017 · 15:07 UTC
Thank you for making a game with this important theme. Its very well executed. Making the Player think obout the self and the other and how it is constructed.
Honest Dan
07. Dec 2017 · 12:20 UTC
This was a high rating mood and visual game, with a real topic. Thanks for letting me play this on stream. I enjoyed the playthrough I had, but feel it is a long game for me to do trial and error. It's not the length of the game especially, but since there is no use control between dialogs, it means replaying the game is less appealing as its just a case of waiting for the dialog options to try different combinations. Really liked your game, a good experience.
Dlaha
07. Dec 2017 · 20:29 UTC
Very nicely done. Beautiful art and story. Only the game pace is too slow for me.
Nathalia Hohl
08. Dec 2017 · 04:22 UTC
Very well done, nice art and story. The only problem is that gameplay is too slow. I got a bad ending and wanted to try getting a different one, but didn't want to spend so much time watching they walk. Wished you could play faster through trial and error, would be really more appealing as a game. I don't believe this would be bad for the atmosphere/mood. Could even be more immersive, since I ended up a bit bored/having bad thoughs about the characters for being so slow.
Great work, nonetheless, keep up improving.^-^
Paulo Brunassi
08. Dec 2017 · 12:45 UTC
Simply amazing! I got an ending that really gave me goosebumps. I loved your work guys, congrats!
Dokalfar
08. Dec 2017 · 19:58 UTC
Holy moly the hit in the feels, totally unexpected. The ending I got felt a bit forced, but other than that, great game!
Krassenstein
09. Dec 2017 · 14:08 UTC
Well, i wasn't expecting the end as I have a young daughter myself. You've literally made me not want to play this game ever again in a good way. Too real, the thought of ever losing her is unfathomable. That being said, the audio, mood, graphics are all on point! Loved this!

Well done!