Don't go off the edge of the screen by Minerscale

[raw]
made by Minerscale for LD 38 (COMPO)

Yeah ok, that's done! Cool so I can relax. Gonna enter the compo

My game: https://minerscale.itch.io/dont-go-off-the-edge-of-the-screen

The source: https://github.com/minerscale/LD-Game

I haven't got much more to say about it. It's a game I made in about 20 hours once you remove the time I wasn't doing anything. It's alright, I heard it's fun and go play my game! :sunglasses: and is there :pizza:

I made everything in this game. The art, the music, everything. So I'm not opting out of any categories K?

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Ratings

Given 1🗳️ 0🗨️

Feedback

KnightOwl
01. May 2017 · 02:10 UTC
Interesting that you don't actually die when you get hit.

I'm a complete geek, so I would have liked to see calculated 'collisions' happening. Like when two objects collide, their resulting velocities are calculated by Newtonian equations.


https://en.wikipedia.org/wiki/Elastic_collision

scroll down to the "Two-dimensional collision with two moving objects" section
Erik Brunnstrom
03. May 2017 · 14:08 UTC
Interesting game however I fell like the outcome of the game is determined more by the randomness of the objects you're trying to avoid than the skill of the player. The moment felt good and getting hit by an object, spinning out and regaining control is fun. The green lines do make the game harder but feel really out of place. A big, slow space ship would probably fit the game better.
🎤 Minerscale
04. May 2017 · 07:44 UTC
Thanks for the feedback guys, Yeah, I don't know what I was doing, it was going to be a platformer first but than it turned into this :/