Tiodrem Reserve by Bungus Productions
A shadowy platformer where you start with a full set of abilities and are forced to give one up as sacrifice to a really annoying ghost after each level. CONTROLS Arrow keys - move Up arrow - jump Z - grappling hook X - slam / fast fall C - grenade
In case you're wondering about the title it's an anagram for "reverse metroid"
Hope you enjoy!!
| HTML5 (web) | https://bungus-productions.itch.io/ludum-dare-43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/tiodrem-reserve |
Ratings
| Overall | 815th | 3.053⭐ | 21🧑⚖️ |
| Fun | 771th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 593th | 3.056⭐ | 20🧑⚖️ |
| Theme | 667th | 3.235⭐ | 19🧑⚖️ |
| Graphics | 874th | 2.632⭐ | 21🧑⚖️ |
| Audio | 619th | 2.447⭐ | 21🧑⚖️ |
| Humor | 840th | 2⭐ | 19🧑⚖️ |
| Mood | 604th | 3.211⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
I didn't understand the behavior of the hook so I decided to ban it first ^^".
Good job !
I feel like the game expected me to know which ability to sacrifice in the exact and proper order through the cryptic level design. To be frank, that made me feel like I was supposed read the level designer's mind, which isn't a fun experience. All the enemies are super-vicious with insane speed and large hitboxes that makes them difficult to avoid. Given your poor single-jump height, the down-attack felt especially ineffective, and what I ended up sacrificing first. The kill screen appeared very often during my playthrough, with the time wasted between each on progressively making me more and more annoyed as I played.