Quad and Cycl by ijzm
Help two robots work together to conserve power in order to escape.

Controls
- Left & right arrow keys / A and D keys - Move
- Up arrow key / W key - Jump
- Space - Switch between characters
Gameplay
Each character must get to the adjacent power cells in order to complete the level. The square-shaped character aligns with the blue power cells, while the circle fits in with the green.
Credits
- Programming - @IJZM
- Art - @Frostyflytrap
- Level design/Additional art - @TinyCastleGuy
- Music - @Random-storykeeper
A few things to note
- The game is playable, but overall premature. We unfortunately couldn't get the mechanic to work properly in time. The robots were supposed to start running out of power when both were disconnected from their power cells, but in the current build, this is not the case.
- A lot of elements in terms of sfx are missing from the game, and there are some huge bugs that will become pretty evident when you play. This is just to let you know as a heads up. Hopefully, we will be continuing this as a post jam version, and maybe even fix some of the minor game breaking bugs in the entry version. :grimacing:
The music currently doesn't loop in the game, but the track is loopable on SoundCloud here. The full OST will be coming soon.

| Windows | https://drive.google.com/file/d/0B-oGCfBBoqVeZzVoOTE1aU1Ra0U/view |
| Original URL | https://ldjam.com/events/ludum-dare/39/quad-and-cycl |
Ratings
| Overall | 593th | 3.1⭐ | 22🧑⚖️ |
| Fun | 578th | 2.9⭐ | 22🧑⚖️ |
| Innovation | 359th | 3.158⭐ | 21🧑⚖️ |
| Theme | 741th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 522th | 3.25⭐ | 22🧑⚖️ |
| Audio | 130th | 3.722⭐ | 20🧑⚖️ |
| Mood | 464th | 3.15⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
Music is awesome.
Hope to play version with fixed mechanics - game has potential.
The music was nice though, which is a rarity in ludum dare entries. Good joj on that.
The design for the two robots are simple but cute!
A few bugs related to collisions (I got stuck on the side of platforms a few times).
I can see where you wanted to implement the mechanic, and I can see it would be an even more fun game if you did!
Congrats again :)
Artwise; It's usually best to have the assets consistent in style (in this case, level of detail). For example, the background, the power supply and the characters all have a different "detail density".
*Having said that*, each asset is individually very good, especially the background and those character animations!
Code-wise and design-wise, you probably already know the bugs (_cough_ infinite jumps _cough_). You'd also might want a "connect to power" button, for example in the water level, when square reaches its power socket you're pressing "right", which then makes circle walk into the water : / It would also be great to have a camera transition from one robot to the other instead of an instant jump. A trick I like to use is to have each frame something like
``` camera.x = target.x + (camera.x - target.x) * 0.9 ```
Where target is where I want the camera to be. It gives it a bit of a "lag-behind" feeling, but makes it so that target can jump around with the camera quickly following. The 0.9 can be changed for anything below 1 (and above 0), the closer to 1 the slower the camera.
*Having said that*, the levels and the way they're put into the game is really well done; the "coloured blocks" mechanic is well implemented and gives a great tool to the level designer, who used it well.
Finally, it's a really nice tune you've got there @random-storykeeper ! I love the chiptune sound, and the pizzicato was a great addition.
It shows there was a lot of effort put into this, great job everyone!
Obviously buggy and unfinished, but a good idea!
It is a bit weird that the characters are colorless shapes, while the rechargers are colored yet nearly identical. This is probably an even bigger problem for colorblind people.
Keep at it, by all means.
The main problem currently that isn't merely a bug in programming is the sockets - I often am pushed out of a socket on the opposite side of where I want to be, and when I start walking I go straight back into the socket, which is really annoying.