Fukushima Robot by SoKette

Messy story at Fukushima nuclear power-plant !
Today we're not talking about some famous ADULT. We are talking about Timmy, that little brat that always get into annoying situations. Remember Warcraft III ??
For this story, Timmy is lost in the depths of Fukushima, we can easily guess he's in trouble ! But this is Japan. Japan has ROBOTS. You are one of these Robots, go save Timmy !
Features
- Super Advanced Robot !
- Easter egg !
- Japanese people !
- A Kei Car ! (I hope you learned something today)
- Radioactive waste !

How to play
- Get a keyboard.
- Left/Right arrows, 'S'/'F' to move left and right
- Shift to BOOST !
- Control to TELEPORT !!
- Space to TURBOJUMP!!!
- Pick up Timmy with Down arrow or 'D'
- Find sunlight or radiations to regenerate your battery
Tools used
Links
| Windows | http://sokette.info/games/ld39.zip |
| Source code | http://sokette.info/games/ld39-sources.zip |
| Source code | https://github.com/SylvainSoKette/LD39 |
| Linux | http://sokette.info/games/ld39-linux64.tar.gz |
| Original URL | https://ldjam.com/events/ludum-dare/39/fukushima-robot |
Ratings
| Overall | 206th | 3.522⭐ | 25🧑⚖️ |
| Fun | 330th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 363th | 3⭐ | 25🧑⚖️ |
| Theme | 169th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 225th | 3.542⭐ | 26🧑⚖️ |
| Audio | 450th | 2.304⭐ | 25🧑⚖️ |
| Humor | 188th | 2.857⭐ | 23🧑⚖️ |
| Mood | 349th | 2.905⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
The graphics are nice, the robot is easy to control, it's a fun maze/platforming game. I managed to find Timmy, even if I wouldn't be surprised if he wakes up with a 3rd arm given how much I exposed him to the radiations! ^^
If I had to niptick, I'd say it lacks a bit of music. And I didn't truly understand the superspeed, the turbojump and the teleport mechanics, but it doesn't matter. Well done! :)
$ ./LD39
Called from /usr/share/haxe/std/neko/_std/EReg.hx line 200
Uncaught exception - load.c(237) : Failed to load library : ./regexp.ndll (libpcre.so.3: cannot open shared object file: No such file or directory)
```
You should ship pcre with your build. I have it installed, but version 3 sounds too ancient.
**Arch users beware:** I had a problem starting the game on Arch Linux. To fix it I changed to the extracted directory and then ran `ln -s /usr/lib/libpcre.so.1 ./libpcre.so.3`. Then I could launch the game with `LD_LIBRARY_PATH=. ./LD39`. :smile:
This is a brilliant and engaging game! Pixel art is great, bfxr was put to a good use, and energy mechanic along with warp worked out great and made the game.
- picking up timmy
- clear goal that wasn't combat
- simple clean graphics
Things for improvement
- would be nice to have the abilites listed in game
- some background music
- some in game instructions on where to go.
comments:
- I would have used WASD instead of SDF for movement as that is the norm
- Linux port ran fine
- how did timmy survive getting down there?
That's funny how some people found the game either really hard or too easy, meaning the balance is enough for a game jam I guess ? :D
I should definitly have made instructions clearer and maybe added some ingame instructions/tutorial (or just be better at map design to guide the player effortlessly)
I guess it's not going to be that easy to definitly move away from windows :P
That great robot save this stupid Timmy (the little brother of Jean-Bobby).
I really enjoy play your game! Nice work!
So bad there is no music :(
Maybe remember how to pick Timmy, cause I was lost at the bot of the cavern ^^
It works fine, it is complete, good job.
The art was good. Though I didn't like the sound effects. Especially the loud explosionjump.
Speaking of which. The special moves didn't seem essential to the gameplay. So why have them? Only for kicks? I did use them for kicks however. :)
Other than that, original take on the theme and I particularly liked the various power sources that could be used.
Good entry!
No, this is really a good quality work you delivered here :D Nice one!
I loved how the character say "hey" when I ran out of battery on the way back :laughing: And the "fly" ability reminds me of E.T. on Atari ! Anyway, I liked the graphics and the level design :smiley:
@estebe I tried making cool special moves, so it's not another boring plateformer, and then I built the map. I guess to really push the player to use them I need a better map :grin:
@ultrarat Recharging places do actually have a blinking glow around them, but maybe not visible enough. That's one thing I need to improve next time, having a way to make sure people are seeing what they are supposed to see. (Really hard with a cheap monitor not really well calibrated)
@guckstift Actually, Timmy became a journalist in 2032 after a very brief wrestler career (He's still somehow really popular in Nigeria). He got married soon after but don't want any children because he's worried about the state of the planet :pensive:
@yopox Timmy actually says "hey" everytime you pick him up, because he doesn't like being picked-up ! :smiley:
Also, great work with Haxeflixel! I wanted to try my hand at it, but ended up going for GameMaker again. Nicely done there! ;)
Good job, Good Luck! :D